I'm a Character Artist. I've been working freelance for the last five years and almost every paying gig I've had has been making characters; modeling, texturing, and usually rigging. It amazes me now how bad those early characters were, and I still have a ways to go. But I pretty much love every day of it. I'm considering…
I really dig your ideas about UX and hotkeys. On that point,
I’m reminded of a really old android app I used to use: Cloverpaint. It also allowed
color sliders to be keymapped, with a clever design that also let you slide
up/down to change the scale range, allowing greater or less granularity on the
fly, e.g. value slider.…
Stylized characters. Like from dota2, league of legends or skyrim. Being able to do any of those would be good. My modeling experience so far is one year in "3ds max" where I was doing house models, some game assets like weapons etc. Also some basic animation and rigging. I wasnt doing any organic models before. I got…
Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…
I would use regular old cloth with a little bit of gravity on a (fairly dense) single sided strip of polys. Then attachment constrain a few dummies to the surface of the cloth, then snap your bones to the dummies to key your final rig/mesh. That way you can still set keys for your final rig getting in and out of a root…
so after a 1 week pause im back to rigging and god its such a pain :poly127: maya really wont make things easy .... my tutorial is quite huge and good but still 90% of the controls have like no effect to the skeleton right now... and the worst about the tutorial is it tells you what to do but never what things youre doing…
Lol. Your going to face even more problems trying to export from Softimage, as I have found, that it simply doesn't work (fbx export) from that software. You will probably have to use some other software as a middle man for exporting, for example finish and rig in softimage then crosswalk the rig and item selection over to…
Got a couple of questions if anyone has some time please, I apologise for the use of English. Actual Character Source File Questions 1) Why is there a biped skeleton and an additional rig? Is it just purely that biped is used to help scale characters in figure mode. Because as soon as you remove bip root / bip01 you remove…
Hi Robson Michel, I love what you've done with the pixel-fidelity art on the first two posts and I can imagine them to fit very well in a game of that visual style :) For the first illustration, the colour on the people's skin in particular could be studied and revised further. For example the one above the fire looks a…
Hey Guys, My name is Kyle based in London in the UK. I have been working with these aspects of 3D for roughly 6 years. I am willing to take on most tasks that are thrown my way. My Skills Include: * Prop Modelling * Modular Level Design * World Building * Texturing * Texture Creation * Character - Creature Rigging - With…