With some pieces mostly static environment art with very particular lighting, you might want a shadow cast from an object. It could be that its easier to bake in that shadow rather than try and do it with costly lighting effects. A good example is the shadow of a grate on a specific prop or section of wall/floor, or a…
Alec Moody - have you got any examples of vray dirt to show us, that would be great to see. yeah Nick, my settings are already on 0.0001 may be 1 more zero actually. I do get nice enough bakes from xnormal, but even mudbox seems to have a really nice clean looking bake, similar to the one I saw for vray leleuxart - don't…
Hey guys check out the ZBC thread on page % for some environment work. sorry been pretty busy, i will try and answer some of these questions rollin : the shader are a bit dull imo. Are these editor shots? An is there any reason why they are T-posed? the one with textures are in engine taken from ps3 devkit, the clay…
Yeah, probably. I never used Xtrans so it's why my curiosity . Gemini suggests against X-tras . Chat GPT for it . They couldn't agree on this thing . ha-ha. As of Foveon matrix it provides huge advantage for sure . My sigma quatro dp2 camera produces sharpest and most detailed mesh in Reality Capture . But does 2 minutes…
That workflow is generally not very good these days. Straight normal maps from photos don't work very well. You're better off baking a highpoly->lowpoly for normals/ao and bringing it into substance painter to paint the materials. You could certainly use cleaned up de-lighted photos for the base color map though.
how about this. i'm an artist and i have an idea that i want made into a game. i would like you to spend all your time doing code for MY game idea. i'm not going to pay you or anything.. but you know.. its for the good of the game. my game.. the one thats not your game. now, think twice before you refuse to work on my…
progress on the lamp, just got to add handles and it will be done. I got a bunch of new pc parts the other day, just waiting on my ssd now. Once all my parts are fitted I can start practicing with Zbrush and maybe try out some substance or quixel suite.
Offline rendering is a pretty in-depth topic, but here's some things that might help you out. If your uni has a digital tutors membership - they have a ton of intro level videos covering the basics of mental ray lighting. If not, check YouTube - lots of other artists record tutorials covering these topics (I found a lot…