Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are a team in the preproduction phase of an rts engine and are starting to develope visual content as we are going fowarding with early camera, controls and character(units) feel.…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Okay so first time posting here. I've started to become more interested in MAXScript and other stuff like this. But I'm a total n00b so let's start off nice and simple. I created a joystick controller creator/manager. The creation is a pretty standard affair and doesn't stray too far from Rick Stirling's tutorial in terms…
Doesn't that all depend on the weapons use, the animation set etc? Its all well and good saying its covered by a hand, but in this case, the body would be covered by the hand, the pin and ring would be fully visible and in the players view. It would create a nice dynamic to see the pin fire off when the ring is pulled. As…
Hi, is not as difficult as it might seem, is just a matter of getting used to, I am doing some assets that have a lot of hand painting and procedural fractals lately. And mari is a breeze for both. I use auto bake on the buffer so when I move the cursor it automatically bakes what I just painted on the layer. I found out…
Yeah I did the same and left, I tried the same approach and if you approach it know nothing or expecting anything about Thief, then it's an ok game, otherwise they completely missed the mark on everything bar a few things that I did like that added some immersion. Like you say the constant hand-holding and directed flow of…
@Polygoblin - Thanks! Only speaking for myself, the balance has been really interesting. We're both pretty busy with our day jobs, and clearly happy with them (Jamie is an AD, I'm a lead), but I think creating our own thing has been something we've wanted to do for a very long time. Personally, it's really hard to match…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…