ya, I've never lost mass amounts of anything I was actively working on. I have lost all the source files for much of my older stuff, but I have renders/screenshots still.
Yes it would. But I think if you were going to do something like a workshop and you had some set up time, it takes the same amount of time to set up the large Cintq.
http://www.gamasutra.com/php-bin/news_index.php?story=18534 This has included my studio, Sandblast games, a large amount of talent is being let go, and any help you can give us as we look for new opportunities is very much appreciated.
Had to do this quickly today for the news, so used my wip shader for maya's viewport, no bakes. Still ways to go to look good, but not having to render something and tweak it real-time inside maya saves a good amount of time. Thanks for your time! =)
http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.
Here's an M2 mounted on a standard pintle mount. Notice that the rod and the support are both a great deal larger than your version - the post should be about the same diameter as the barrel sleeve. This link, http://www.globalsecurity.org/military/library/policy/army/fm/23-27/Ch3.htm, is to a training manual about…
Not much progress, but I've added some doors, picture frames and curtains, to get a better idea of how these will be highlighted by the lightshafts. Slowly starting to get a finalised idea for amount of modules and assets I'll need. a
I really like that progress gif, I am curious was that just a view made to take a snapshot every x amount of time or did you consciously make an effort to render those out?
@Alex Javor Hi Alex! Yeah It would be cool to do rigging and animate some of them (since there is a good amount now)... maybe it's worth another sketchbook? Anyway that's a nice idea, thanks for the tip!!
Unfortunately no amount of tweaking will fix what you have now. You need to re-do the model completely. Your existing model is not laid out properly for good form. Another reference for flow: