Rakan Concept and Process: Trying to get that Blosssom / Decay look for both characters. First Impressions. Rakan Early Concepts: Six options I had in mind. I just tryied some colors on them, but not definitive of course. * [A] Rainforest Bloossom (??) Just for fun applied the color palette I had in mind. * [B] Rainforest…
UPDATEThings are starting to look good!! I finished some brick textures and made a window in order to test the variations and trims. I decided to use Substande Designer to make the brick textures because I want to have a lot of diferent brick styles for my buildings. This way I can easily swap the materials and create tons…
Hi there! I think your textures actually turned out quite well and you shouldn't sell yourself short :) My favorite part is the patch on the side of the tent. Here are a few things which I think you could take a second look at that would really add to the piece: - In the first image, it's very obvious that the branches are…
You've got some stretching at the top of your knee/calf armor. You really need to rework the head - the painted on face is not a good idea, especially since it's sharing a texture with the rest of the body, so animating the face with texture/UV swaps isn't ideal with this layout anyways. It's a bad idea regardless, but…
I took the bullet. Don't bother following my example. It is as brain-dead as ever. The special effects and CGI were fantastic, but aren't they always. To its credit, the more Bay-esque aspects of the film weren't nearly as egregious as they were in Revenge of the Fallen and Dark of the Moon. But this is still a Bay…
Not a bad start, but here are some ways that you can improve if you choose to keep working on this or if you find yourself making a similar asset: -Consider Screen Space: Generally speaking, this asset will only ever be on ground level. That being the case, this asset has way too many tris for such a minor asset. The…
ding ding this is what you SHOULD do, I found out there is nothing worse than having to take a lame job while wanting to do 3d and it sucks all your time.Its easy to get sidetracked and then you find yourself a year or 2 behind actually getting the job you want. I hate the stress of trying to manage all that shit. Training…
Wages for newb artists in canada used to be 36k in 2001. The bigger studios bleed you because they have a large pool of applicants...so they are the choosers. Canada is where large corps go to make games for a cheaper price. You're best bet is to get as many titles under your belt as possible (tough it out) and be as…
i7 is a quadcore with hyperthreading cpu... so basically it shows up as an 8 core cpu. You can skip the dual 9800GTs and go for a single GTX 280 or 295 card... I think that's a whole lot more power than 2 9800s... the new line of NVIDIA cards are dual core GPUs, meaning they have 2 video processors on 1 card. I have a 1 gb…
Hehe interesting :P Just keep in mind that since you might be rebaking normalmaps you will have to pay attention to their orientation otherwise you will get messy results (I assume?) Like, if you rotate a bit 90degress you will have to swap red and green channels later on, that sort of stuff. But for scaling and moving…