It seems like many of the job postings I've seen, list Zbrush or Mudbox experience required. It seems to me that the most important and time consuming thing is the ability sculpt. Learning how to use a tool can be done relatively quickly. For me, Mudbox's interface much more intuitive and it so far it seems to do…
The maps in substance are pulling the information from what you baked from the high poly models. You can do without the high poly models, i.e. hand painting it out yourself, but the results are much more faster when you give substance the information to be able to quickly iterate the results that the materials will output…
Sadly,I modified the save file to 0 in the user preferences.Didn't like the way my folder containing files get quickly cluttered since I save a file I am working with very often. Wished I had saved an extra just in case which I normally do.Maybe I will have to start all over again.
Looks very good! My only concern is variety I guess. With L4D you had the whole A - B as well as avoiding the big tank but this seems to be more focused on just killing each other? In other words I'm just worried it'll get old quickly. I'm sure they'll be plenty of game modes to spice it up!
Some news : "Some time i need some time" so try to make quickly (that's good for workflow ^^) - A new low poly and texture for the throne in painter. I like work with id map and fill layer that's very cool. You can add some element after in a new layer. Some elements for the city modular scene for the throne
Yes now that you mention, it was "hold for right click" that was messing me up as well. It wouldn't click until you moved the wacom. So modeling in maya using a wacom was impossible. @dr grim: Yes the little app I linked is a tiny .exe you run which quickly disables every annoying windows 7 pen feature.
Thanks guys glad you like it, its been fun :) Pixelpatron, good spot with the stairs, I hadn't done any work on them at that point apart from throw them in quickly when I was blocking out. Done work on them now and yeah they were a bit of a pain and had to lower the top railing to get them to fit.
I suppose that is true. My concern is that beginner content will just be rapidly buried like it is on portfolio sites. Places like artstation have so much nice art being submitted, things that don't stand out in a thumbnail get lost quickly. I guess artstation and similar sites serve a different purpose so that may not…
Quickly going through the high poly on her hand held weapon, the GL-06. Still have to get in there and figure out all those surfaces on the back section of the receiver, think I might drop it into Zbrush and dynamesh and then zRemesh that section, might help knock all those edges together... Happy 4th of July, party people.
^^Agreed. I learned 3ds max first and used it at my first two jobs. I loved 3ds max and had to switch to Maya. At first I though it was no good, but really 90% of it is preference and I got into the swing of things rather quickly and now prefer somethings inside of Maya (like the camera controls) over 3ds max.