Why would you downgrade, I usually hear people wanting to upgrade?!? It's just stupid... it's like saying "Hey, i'm gonna get 512mb ram and a Pentium 4 processor" When you can get way more than that. This thread is mind-boggling and I hope your brother is trolling you, because there is something wrong with his brain.
Thanks for the response. The fish has all unique space in both UV sets and the leather part of the bench is just as mirrored as the lower part. What I don't get is that you are taught to maximize UV space, mirror your UVs, etc. I'm sure with the plethora of instruction to do so that I'm not making a huge mistake that can't…
Firstly, A+ on actually testing shit because nothing made sense. It's a thrill to help you. Second, painting on normals will never look as nice as a baked map with 8xAA. If you want AA on your painted details, make sure you do your work on a canvas twice the size of your output: Want 2048² textures? Work in 4096². That…
Ninja Dojo updated to 5.5 on the Ninja Dojo page and creative crash Small update to the Ninja UV Tools Ninja UV 4.0 1. Added bake uv shell color 2. Added Copy and Paste UVs 3. Improved Layout Horizontal and Vertical. 4. Added Layout Grid. 5. Fixed randomize UV 6. Pixel Ratio is now based on scene scale and not limited to…
Hey Villacis, was referring to the mailbox :) I would probably say 1k for a mailbox asset especially hand painted is way too high, at most I'd go with a 512. Also the mailbox texture itself looks really nice, although the flag looks quite rushed - as if the mailbox had really clean paintwork done and then at the last…
Wouldn't it be possible to have the SVOGI in the high end PC games and in the editor but when you have to target the lower end PCs and console ports just bake off of the SVOGI system at a fraction of the typical time with some slightly raised parameters? You can afford non interactive update rates. I mean, you would still…
Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however…
This method works well. From the wiki: Visual Packing Guide If you want a visual guide when creating your UVs, one easy way to see the spacing is to use a checker as the background image in your UV editor, with each checker square set to the padding width. For example to get a 4-pixel-wide checker on a 512x512 image, tile…
Alright so I've made a picture showing all of the different elements that will make up the gun. I'm confused as to how I should break it up though. To get all of the elements+notes in one image, I made it 4k, so a link is here So basically, I'm wondering how guns are split up in video games. I was thinking of doing one…
The first rule for artist portfolios is to keep it simple. You're showcasing your art, not your flash programming; your default page should be your portfolio. In the castle scene, the light from the fires is too yellow and static. This link is to a tutorial on changing the color of a light in UDK, but it should give you a…