Gimble lock might happen but only in rare cases when two axes align perfectly. So to get around it you rotate one of them a fraction less so they don't align mathematically perfectly. So instead of 360 you do 359.999 degrees and gimble lock is gone. That's if you even encounter it at all, which is really rare. I've hit it…
In my experience, alpha in a separate texture makes sense on a console, but not on a PC. Apparently a state change (when part of a mesh changes from one material to another) doesn't have as big an impact on a console as on a PC, but the cost of rendering alpha is higher on a console. So splitting the alpha makes sense…
Yes Vig that's kinda what i was looking for. The kind of look you'd get in Indiana Jones on a glowing symbol to give that mystical/enchanted look that might even light the character's faces. I tried doing it in post by using blur in AfterFX but it only gave me a fake look (though i don't use it much so it's probably…
@YannickStoot Everything i start is modeled in max ( blockout, proportion etc ). After that i use standard sub-d in max for pieces that are less complex or doesn`t needs to many booleans like holes or shapes cut into the surfaces. In fusion 360 i do pieces that have for ex: ( many shapes cuts into the surfaces or chamfers…
Hey, thanks dude! I'm glad I inspire you, polycount is a great place to get inspired and inspire others! No matter the level we are at! You may be right about the UI being distractive, I was wondering about that too, I wanted to introduce an orange color, to let the viewer know the battery was running out and thus make it…
Still far from the likeness, but getting there slowly. Going to take this from highpoly sculpt all the way to a gameready bust. This image has been resized. Click this bar to view the full image. The original image is sized 3600x3600.
I see where you are coming from, and you might have actually changed my mind to experiment with PBR. When I started this model, I wanted to basically recreate what I saw in the reference image. I only wanted to hand paint it because that is something I am somewhat familiar with, but this may be a good chance to branch out.…
Luke: Thanks for the tip about the normals! Although I don't use crazybump, guilty as charged for a map here and there (def for the books/fabrics at least; tend to use the whole diffuse). I got a sense that I might be doing something wrong, cause i'd load up an object or plane with the textures set to them in marmoset and…