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Re: Art and Shit Dump ( Big images once in a while )
Reply by
shotgun
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Dec 2007
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3D Art Showcase & Critiques
pixel pushing extravagance under his ear (2nd dude), where the jaw connects - u need to cut it out.
Re: Tenten - GameArtisans Naruto Contest
Reply by
Mark Dygert
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Nov 2007
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3D Art Showcase & Critiques
Tis a winner! 1st place in 3D 2nd in Concepts Congrats guys! http://www.gameartisans.org/contests/competitions/3/view_entries.php
Re: god o war 3 screenshots
Reply by
PolyHertz
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Feb 2009
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General Discussion
But you know through the entire 2nd half of the trailer all that was on his mind was "damn, forgot to stab that crow" :p
2 results
Re: RO vehicle goodness!
Reply by
Scott Ruggels
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Feb 2005
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3D Art Showcase & Critiques
Beautiful IS-2, No complaints, no crits here, other than can you make a 2nd Guards Armour skin? Scott
2 results
Re: Help with Silo
Reply by
Rick Stirling
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Sep 2007
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Technical Talk
Backfaces is in one of the menus. Target Weld? Use merge - select one, select 2nd. Merge. Use a keyboard shortcut.
2 results
Re: zbrush question....straight lines?
Reply by
Mongrelman
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Dec 2005
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Technical Talk
Found the script. Go to Help>List all Zscript tutorials>2nd page>texturing: projection master and it is the 5th tutorial.
2 results
Re: South Africa 2010
Reply by
haiddasalami
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Jun 2010
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General Discussion
Cameroon is out and Netherlands is already through so meh. The Denmark Japan game will be good as both are in 2nd right now.
24 results
Re: An Attempt at Modularity (European Building)
Reply by
kio
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Jun 2008
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3D Art Showcase & Critiques
i find it kinda weird that these 2nd floor windows arent on the same level... keep working on it, it will turn out nice ;)
6 results
Re: Another Character Design Class.....WattsAtelier
Reply by
NoSeRider
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Dec 2004
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3D Art Showcase & Critiques
I gotta work on my 2nd Character, but this pretty much sums it up for the 1st Character I have to finish.
[UE4] Project Tropic - WIP level
Topic by
Vexar
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Jul 2016
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3D Art Showcase & Critiques
Hey everyone been working on my 2nd level using Unreal 4, level features hand sculpted terrain, and environmental light sources, using the Ocean Plugin for the water. https://vimeo.com/175580647
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