[ QUOTE ] D'oh... honestly, my one and only critique on this is that its just a street cone. The cone is decent if you're a beginner. Not to toot my own horn, but you may find this useful: http://www.adambromell.com/?page_id=27 My honest-to-god suggestion for you is to expand yourself technically and artistically and push…
I would have had more updates already but due to a freak incident we had a flea infestation that had to be killed. hopefully should get to rigging this coming week, then will start making test environment assets to check things against.
I'm confused here, and I need to hear the perspective of people that have been steadily watching things change around here over the past decade. I had dropped this hobby (3D modeling) a little over 10 years ago, but back then there where always interesting and promising projects popping up, so much so I got to participate…
Sure, I can do that for you. If a similar need comes up again, feel free to use the Flag:Report function or you can email us at helpdesk@polycount.com.
personally (bias off) I like irrlicht most of all open-source engines. The license is very liberal (in fact some of the luxf3d fileformat conversion uses irrlicht code), features are solid and support is growing... while it is not technically as advanced as some others, ease of use, clean code and compiling and so on are a…
This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
Thanks! I sent the instructor an email to ask them about it. Part of it was to just teach us specific tools and how to deal with problems that come up when you model and the other is because we will be adding holes to multiple areas in the model and he wanted it to be easier for us when we get there. We will be making…
@poopipe That makes a lot of sense! I honestly thought being a bit of a generalist was better. Thanks for pointing out my standout pieces, I wouldn't have noticed that on my own.And @Eric Chadwick , Thanks for sharing! I hadn't come across this thread yet.