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Re: Tron: Player / Jmiles
Reply by
jmiles
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Dec 2010
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Contests & Challenges Archives
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Low Poly Challenge
Here's a little update for my bike, and a small scene.. I'm building a full environment to spec, but working on that at them moment..
3 results
Re: Sketchbook: JeremyK
Reply by
JeremyK
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Aug 2009
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Digital Sketchbooks
Updated textured in marmoset (still no spec map). Is there a way to change the near clipping plane in marmoset to minimize the zdepth fighting?
2 results
Re: Golden Chalice
Reply by
Mjf3000
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Dec 2008
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3D Art Showcase & Critiques
I'll work more on normals and specs for the mold. Thanks for the link and reference. I'll post updated pictures tonight or hopefully.
3 results
Re: Rotating models in UDK (lighting issue)
Reply by
DeadlyFreeze
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Feb 2012
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Unreal Engine
Sadly no, the lightmass specular is still wrong. It's just not in your face when you have a diffuse/spec map on it.
15 results
Re: Darksiders 2 Art Dump
Reply by
Skyerzz
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Aug 2012
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News
I just picked up the Weapon you demo for us :D I love the spec map on it :D
Re: Gas Mask!
Reply by
Fishspawn
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Dec 2009
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3D Art Showcase & Critiques
Here is some basic work on the color/spec/normal maps. I would love some more feedback!
Re: Portfolio review (respawnrt)
Reply by
jimmypopali
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Jul 2012
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3D Art Showcase & Critiques
Think he meant more like what the texture sheets look like (normal, diffuse, spec etc)
3 results
Re: Goblin Zeppelin sculpt. My first big Zbrush/Maya peace!
Reply by
Gibbage
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May 2012
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3D Art Showcase & Critiques
Sorry. Used the wrong term. Im just going to crank up the metal layer on the spec, not the entire map.
4 results
Re: Faun character WIP
Reply by
LRoy
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Apr 2011
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3D Art Showcase & Critiques
Maybe try to differentiate the spec between her skin and the wooden/grass parts a bit more? It's looking great.
5 results
Re: AH-1W Super Cobra _ High polygon modeling
Reply by
sevndaythry
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May 2013
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3D Art Showcase & Critiques
Very nice. What did you model this in? Are you using a normal and spec map or just color maps?
3 results
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