Yeah, Artstation... unless you're pro posting work from a project, or producing really great stuff that happens to get popular, you generally don't get comments-- and even when you do, they're shallow. It's just not a forum for that stuff and thats ok. If you want more attention in general, you'll need to post more and…
Tried to crank it on LAN today at work, but none of us were able to host a dedicated server and run ET:QW at the same time. The game itself would crash upon start up, but the dedicated server will remain functional. As far as I know that's the only way to set up a LAN only server. We all ended up just running around in…
I reckon the consistency and quality of work could be narrowed down to experience with a large project. I will explain to you in full detail how you could break down this project into a working system to speed up production while increasing quality. It's up to you whether you want to benefit from this information, and…
I wouldn't necessarily say that having everything almost blending together is a bad thing in an environment which is trying to capture a natural landscape and the feeling of getting lost or exploring in the woods. In that case the environment should very much look like it's a part of one another. Paths are the most…
Look at the stuff that gets put into the Polycount showcase and see if you can figure out what separates your work from that. From what I see of your work it generally looks technically correct and your renders are quite good, but your environments don't look like they've been lived in at all, and you can tell quite easily…
Thanks everyone for the feedback! This is my first set of buildings I've ever made, so your opinions are much appreciated. @snake85027, thank you! Texturing is fairly new to me, but I'm excited to tackle this project :) @Fabio, yes, if you follow -Em'-'s link it will show you the wireframe function. I'm not quite sure what…
Version Edit: Script should work now w/o any editing._ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I've been working on a script for rapidly selecting every n edge, and would like to get some feedback and suggestions on the script itself, and its potential future features. I would like to both gauge its…
I wish we could see more statistics about what the audience really wants and how much their purchasing power is really influenced by DEI changes (if they actually are DEI changes) This video provides some perspective, https://www.youtube.com/watch?v=XfDqm75YGxw The actor who provides the mocap for Kay already has a varied…
Nope, you're right to question the mentality on WHY some people leave FB when it's serving fine so far for many people. However, in my case, I find it annoying on how I manage my stuff through the account settings and the 'share info with XYZ' is a total clusterfuck. Account setting should be just that...account settings,…
The main advantage for me baking in SP is that it's in the viewport ready to start texturing. Baking in TB is an extra step to get back into SP. I could be using 10 texture sets in a single project so import/export is a pain. Match by mesh name is not a problem once everything is planned in advance and set up in your DCC,…