I've done quite a lot of portfolio review for hiring, and your biggest issue is your portfolio. It's not that your work is especially bad, it's that it's generic as fuck. You've got a random smattering of assets, none of which are particularly memorable and they're not presented in an appealing way. Nearly every asset has…
You have a couple of misconceptions here that need to be cleared up. For starters, we have this service concept. You think that companies, organizations ostensibly designed to acquire and accumulate capital, are beholden to provide the services and goods they produce without charging for them? I would think they would be…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi everyone, I'm working on a project for fun. The gfx engine is not so bad but to really optimise it's doing a lot by hand. It's a free driving sim/game: http://www.racedepartment.com/forum/forums/racer.117/ Anyhow, I'm currently building the rolling moor land that the driving course runs through, so you can see up to 10…
nFusion Interactive is seeking a Console Network/Multiplayer Programmer responsible for completing the engineering tasks to maximize the multiplayer experience on a next generation FPS console title utilizing an existing cutting edge engine. Applicant should be a creative, organized, individual and have excellent knowledge…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
few questions: 1) is it working with non square textures now? like 1024x2048? We hardly have any square ones at all. 2) Can I scale any mask /bitmap layer not only by integers? Rather any rational number too, something like 2,35 and cope with the seams higher on the stack. 3) Can I do Photoshop style layers/ floaters also…
Hey people I just wanted to quickly post my problems here see if anyone has a solution, I have also posted on crydev forums here http://www.crydev.net/viewtopic.php?f=315&t=104663&p=1201001#p1201001 Waiting for replies, but never hurts to look in 2 places :) So I am attempting to make my own rig (I am using 3ds max biped,…
In case you still want help Some possible fixes - When using UV island selections an inverted face normal will cause that face to be unselected & break apart. - Make sure shared location is selected http://i.imgur.com/BUN6TM3.png - Shared vertex is just annoying & having it set to disabled when you select verts/edges/faces…