I don't think you could use this as a high or low poly model. Like you said, it obviously won't sub-d in its current state (but there's no reason it can't be cleaned up and act as a base for sub-d) and despite its reasonable poly count for current gen titles, it doesn't show a good use of poly allocations. However, again,…
Great work everyone! Really nice ideas in here :) So here's my final. It's called "Duel at the bell of the gods". Basic thought behind this concept is a giant bell in a temple that the Gen Mo'Kai used to ring every time they wanted to reach their gods. Ingame this bell could be used to create blast waves that push you…
http://www.digitaltutors.com/09/training.php?cid=94&pid=3477 I think this is a pretty good one, directed at shaders specifically for games however, also talks about implementation in XNA. The 3d app used in this lesson is maya however, and talks about bump and spec maps. Digital tutors also has lessons called detailing and…
I've spent most of my career working on MMOs, we are behind the curve because you want your game running on as much hardware as possible. In 7 years MMOs might be hitting the specs of current gen PC games. That 50k sword is so high poly because it looks like it was made by an beginner with no game dev experience, apologies…
IMO there are more than enough tutorials out there to choose from that cover ultra-realistic next-gen models. I would LOVE if you made some tutorials on hand-painted / WoW / Torchlight style texturing. The mobile gaming sector prefers this style as well. I understand painting is more of a skill that must be practiced. But…
Indy is up Free to play is up Games are getting bigger, longer, and need more artists PC seems to being well Consoles are doing okay MMO's aren't doing well Big publishers are hurting Motion controls and are failing The industry is still changing a lot, but we can clearly see the next gen games will need more artists…
as I said in my post: Star Wars 1313 is using the samaritan build of UE3. AFAIK it's running on a high end PC - since MS & Sony didn't announce their next gen systems everyone was sort of vague on what consoles their games would be released on. my mistake about the 3Dmark one, a site reported that it was using UE4 (or I…
Oh I dont mean it doesnt run on 3rd Gen devices...what I mean is you cant actually download any app that is over 20mb on a 3G(mobile phone network) connection. So because your app is 50mb people will have to download it over wifi, this means less people can download it eg if the people you want to see your portfolio are on…
all my dynamic shadows look like this once my scene grows past a certain point of complexity. but the dynamic shadows are only for preview purposes anyway all lighting is supposed to be baked to vert-colors and light-maps in unreal engine 3 .... i know i know thats not next gen and i agree. if you want to use dynamic…
Thanks for the comments guys, I apprecite it. It's probably gonna sit at 16000 until I figure out what I want to do with it texture-wise one day. Unfortunately the parts just added up with the amount of joints & surface detail. I don't know if I'll try to make this something practical for current gen games or just shelf it…