Final artwork: https://www.artstation.com/artwork/OyBK0b Hello! I am doing some fanart of Scorpion pistol from MassEffect. trying to do some stylized FPS look)) Any feedback will be appreciated! Highpoly:
Hi there! My name is Denis and I'm character artist. What can i do: high-poly models, stylized and realistic characters, clothes and etc. Artstation: https://www.artstation.com/artist/denzzil Contatc: denzzil.cg@gmail.com
Seeking a character modeler to help finalize and retopologized, medium/high resolution stylized characters. Someone with a bit of experience character modeling preferred. If interested please PM a demo reel or samples of your work. Thank you
Email: farisi.david@gmail.com Portfolio: https://www.artstation.com/david_farisi I'm an environment / prop artist that specializes in stylized projects. Software: -Maya -Photoshop -Zbrush -3D Coat -Substance Painter model model model
Hi, I'm a 3D artist looking for a foot in the gaming industry. Here's my whole portfolio: https://xfcheng.artstation.com/ Here's my mail as well: xiangfcheng99@gmail.com my skills: Character Modeling Organic Sculpting Hard Surface Modeling Low Poly Hand-Painted Models Stylized and Realistic Textures Software Expertise:…
Here's a video playlist with some tips to stylize shaders. If you got a ramp node, you're pretty much set: https://www.youtube.com/watch?v=DRpA7UDaED4&list=PLv8Xik7JbQH3AtYLs3QY7jYuubckdGfnU
Maybe provide some reference images that shows what type and style of foliage you want. I know a couple of stylized foliage resources, but that might not be what you need.
I'm going to step out on a limb and say that even the most stylized games these days use normal maps for just about everything. most Ipad games use them.
Props and clothing placement and styling. I'm thinking about making her a bit curvier and stylized in shape. Also the face shapes need to be roundier and prettier. Any other feedback? ^-^