Lokii288, for you: https://15104268797498972201.googlegroups.com/attach/72af0a3433963dea/Untitled-2.jpg?part=0.1&view=1&vt=ANaJVrE48oPj_xeu4xCrEINI0PS0unfGZ0tf1cCpA8uyAb5GBO4sy5Bx5ztPCp9scgv2hD8453ioQOg3m29weKIjrxOfzu4xlANejNDUrJfznY4PqwOYrIc
Greetings, Polycounters! I am decided to take part in that fun:) Picked Vayne for warmup Created rough sketch in Zbrush - then jumped into Modo and now back to Zbrush again. Here is my model after modo cleanup and before final sculpt.
I would like to reserve a spot also, got some ideas already for the animation, but doing the modeling part as well. Will hopefully get to this as soon as possible. :poly121:
Hey everyone, I'm currently working on a 3D modeling project for a game and I'm wondering about the best workflow for attaching windows to a building. Should I merge the vertices of the window with the building (which would consequently add edges to the base of the building, making it a single composite part), or would it…