Hi ! I received some private messages about how we worked for the previous challenge or for my old Diorama, so I told I would show more steps here... But it's a reaaaally classical pipeline :) There's how I plan to work: - Basic shapes in 3D Max (I always used Maya, it's just to break the habits ahah) - Give a +/- uniform…
First thing i would say is its extremely hard to put yourself as a generalist, you should figure out what field it is you want to go into, such as an environment artist or a vehicle artist or a character artist, it never really works out if your trying to be everything. then you should tailor your portfolio to that field,…
Adjusting the curves of your animation gives you the ability to fine-turn your motion to suit your needs, and drastically change how the points move in 3d space to give a much more fluid and organic look instead of "computery" linear movement. See also: [ame= http://www.youtube.com/watch?v=G67wkgmC_Ck]Pop & Lock[/ame]…
I would stay away from xrefs, I've had nothing but trouble with them. The most common issue I ran into was that they would lose the link and stop updating if I made changes to the original. I would then have to click on each one and load each xref. The problem with that was that I had hundreds, and when the link broke the…
Big improvements! A few crits, not sure if they've been covered already... - The bricks are stacked funny. Normally the center of an upper block lays across the gap of the bottom two blocks, like bricks. What you have now, they stack on top of each other, kind of weird and not as stable. - Your colors could mingle a bit…
Pet Peeve: Next gen, refers to the NEXT generation, not the current generation. Your thread title is asking for advice on tech that hasn't been invented yet. It's a buzz term that needs to die... The current gen has been around for what 3-4 years? That term is being used by old fat politicians... It's gone about as far as…
Does it matter if the blocks aren't instanced anymore as long as all uv are at the good position ? I'm not sure to understand why you couldn't rebake. Yeah you could rebake from the previous low + normal map, or from your original high poly. If you need to make adjustements on some objects without breaking instances, you…
So it looks like I found the problem @Eric Chadwick Having an instanced UV over multiple already uv mapped objects clears the groups. A little annoying when you want to bake by mesh name. My usual approach is to uv unwrap all the objects individually, then instance uvw mod all the objects and pack it together. This saves…
Progress Well, now I believe I tackled this with the correct approach. I set up the scene inside UE4, I'm checking and rechecking all proportions and trying to reach the look from the concept. Some objects are just place holder. My plan is *Put everything on the scene (blockout) *Work on the High Poly from main objects on…
Just a side note, I would change your function to: fn tempTXTR obj = ( obj.wirecolor = color 0 0 255 obj.material = meditMaterials[1] obj.name = "test") this way when you call your function you can add the "object" behind it, eg;on btn_K pressed do ( tempTXTR selection -- same as declaring obj = selection at the start of…