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Re: Maya copy/paste without groups
Reply by
MikeF
·
Apr 2012
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Technical Talk
thanks for the info guys much appreciated. fade1: thanks a lot man, above and beyond!
Re: And a special thanks to Eric Chadwick.
Reply by
timwiese
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Apr 2011
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Technical Talk
I'd be lost without it, so much useful info. Thanks for keeping it updated Eric!
3 results
Re: Is hacking going to effect the industry for the years to come?
Reply by
aajohnny
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Jun 2011
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General Discussion
Maybe they can get useful info out of him that will lead to that douche-bag lulzsec
8 results
Re: UTMC_Corrosion
Reply by
Lil_Elvis
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Aug 2014
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Contests & Challenges Archives
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UT Master Challenge: Concept Art
Thanks for the info FirebornForm...I used the block-ins for all my finals. D'oh.
Re: Free Lance Level Designer
Reply by
D.Carmine
·
Apr 2013
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Artists Looking For Work
-BUMP- Updated info and website. I am currently available to work. - D. Carmine
Re: Topogun license problem
Reply by
samnwck
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Mar 2015
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Technical Talk
Apparently the licensing info has a bad habit of making it to people's spam folder, check there.
Re: How to create DDS Cubemaps from HDR Images?
Reply by
Eric Chadwick
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Jun 2011
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Technical Talk
Some more info here, fwiw (probably not much!) http://wiki.polycount.com/DiffuselyConvolvedCubeMap#AMD_Cubemapgen
Re: RL Photoshop Tutorial
Reply by
Seaseme
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Sep 2009
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Technical Talk
yeah - obviously the info I posted was more focused upon environmental type texturing.
Re: Making realistic eyeball for human character
Reply by
erroldynamic
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Feb 2012
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Hmm, some insightful info guys... and awesome write-up JacqueChoi, that's super helpful!
Re: Character Modelers Needed! (Game Going on Steam) at Fenrir Studios
Reply by
dark583
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Feb 2013
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Collaboration & Unpaid Work
We are now looking for 4 character modelers to bolster the team contact info above!
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