As Eric described, there is an encoding difference between DXT1 with alpha and DXT1 without alpha. Both have the same memory footprint at 8 bytes per texel, and both store two 16 bit color values (565 RGB) in the first 4 bytes of the texel. With no alpha, the first color value is always set to be greater than the second…
It sounds like you don't have enough information on how this engine works for your flight sim maybe. Are there other examples of similar terrain mods you can take a look at? How do existing airports look under the hood? Be looking for Multitexturing techniques like Eric pointed out, things like smaller tiled textures…
I learned that splines work well with extrude modifier. From my understanding in order to use the surface modifier you must close the spline first. I see alot of cars done with modeling splines and it is less geometry to deal with but is there anything wrong with doing just normal poly modeling to make a vehicle? Eric…
Thanks for moving it, Eric Chadwick, and my apologies for putting it in the wrong location. Saw the critique from Bartalon this morning and and didn't notice the other ones. Will work on the other critiques later on tonight. Thanks so much for looking at it. Here are a few updated pictures of what I ended up changing so…
There are a few ways to do it. 1) Like Eric said export to FBX and import. But you will need to click on the animated meshes and flag them as "bones" for the FBX export/importer to handle them. Select the meshes, go to Animation > Bone Tools and check on "Bone On". If you don't they will probably just import as meshes…
The reaction manager isn't well documented outside of the Max help files which can be confusing, and that tutorial was the best I could find, but yes like Eric said it will watch any object, or property of an object and change any other object based on that data and the limits you set. If bone01 rotates 15degrees move and…
This is super important right now. The normals on the edges of your tiles aren't matching. You can fix that by changing the smoothing, unwrap the object so the UV seams are the tile seams. Typically you wouldn't have depth in your tiles they would be more or less flat planes, why create depth if you're going to cover it…
Sweet, I didn't know this many people here used bodypaint. I know there are a few dvds out there. I'm currently very interested in getting the new gnomon creature texturing dvd . Which is cool for tips and tricks, but I can't ask the dvd questions when something wierd happens. I'm not really having any problem setting…
So in danger of opening up a huge can of worms here, aren't a lot of those 1 bit alpha poly saving tricks a bit outdated in theory now eric? Curious to get your thoughts. Everything I read lately, and everything I'm told by our graphics engineers, is that the most efficient way of drawing models these days, is to interrupt…
i think bodypaint is by far the best 3d paint solution.. and i like the brushes MORE than photoshop and haved customised quite a few .... i dont even really use photoshop anymore, except for minor touch ups.. i cant even remember the last texture i painted in it.. @eric: i think all your prayers have been answered in…