Awesome! It look like you've used the Brush>Curve>WrapMode mode fuction, but how did you get the edges so clean? Whenever I try using wrapmode every brush seems to work fine apart from the smoothing brush, it does work with the wrapping but it won't smooth out the edges at all. So the middle will be flat and the edges will…
I released version 1.01. Changes in 1.01 -Added a visualize edge creases mode -Fixed a bug that caused faces set invisible to be displayed after they have been subdivided -Fixed a typo in the UI, "Linear" instead of "Liniar" Here is a video of the new Visualize edge crease mode.…
A couple ideas to try out. Green = retopo, red = remove these. Take a closer look at the engines and wheels, what details are too small and tight, compared to everything else? Keep an eye out for any edges that don't add significantly to the silhouette or curvature... strip those out. Also, don't need squared-off back…
Fantastic work. May I suggest you add something to the corners of the bottom of your walls there, to break up the edges that are so solid along that 90 degree angle? Maybe have a small bit of rubble (would only make sense) lining the edges (not all of them, but enough to be convincing)? With a wall like that, some of the…
Huge thanks for the link. After a number of experiments and reading a few articles I came to a conclusion that you cannot bake absolutely flat normals onto a smooth 8-sided quad (to preserve smooth edges). You absolutely have to have edge loops separating flat sections from smooth ones. Or just double edge loops to solve…
Cut tool works drawing a line from a vertex or an edge to another one and then making a straight cut between the two. I do not think it is patented, but who knows :P Anyway, what this software needs is a edge split tools (insert a vertex in the middle of an edge) and a proper quad support. For me that would be the minimun…
I prefer where possible to draw in where I want sharp edges with bulge or soft and build up each side to roughly flat, then use flatten/smooth either side, and then accentuate the edge with pinch. Just doing it with pinch I find leaves too many polys bunched up at the sharp edges and loses potential detail elsewhere. Maybe…
Just saw this the other day really nice advice thanks. i was wondering about the 8 pixel padding you gave the tiles. Did you pseudo clamp the edges and blur them in PS ? It looks a bit like this in places but not in others. If so how do you do a pseudo clamp effect in PS ie extend an edge pixel to repeat outwards to the…
Cool you altered the bangs, now all you need to do is vary the length on the outer most edges to help remove the impression that it was drawn in a box with defined edges. That knife is looking pretty wicked too, but if someone is going to leave blood on a weapon (never mind the fact that it will eventually ruin the blade's…
dont know if this is just for max 8 and up but, to remove an edge loop as well as it's verts, from the edge sub-object level select your loop, then hold ctl and press remove. Or you can use this chunky maxscript and hotkey it. ( $.EditablePoly.ConvertSelection #Edge #Vertex subobjectLevel = 2 macros.run "Editable Polygon…