Scott Robertson has good industrial design resources. Check out his free Youtube vids and grab his books if you like it. https://www.youtube.com/user/scottrobertsondesign I think one of the books they use at Art Center is "h-point the fundamentals of car design & packaging" so check that one out for more in-depth vehicle…
Two points: 1) Often my models have normal maps and the smoothing is all in the same group, sometimes one group per separate object if there are multiple objects/elements. That doesn't mean I don't use smoothing groups, I do. I just don't use them for smoothing, heh. A hard edge on a high poly is often too hard and I would…
1) Like Neox said the 2nd UV channel is usually reserved for lightmaps. Some engines create this channel for you and do an automatic unwrap of your objects which in most cases works just fine so you don't even need to think about any other channel than the first. The automatic unwrap will assume that every face is equally…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…
Thanks Dan, as you can probably tell, I'm pretty green when it comes to texturing/mapping. I should probably elaborate; I'm trying to unwrap and texture this beast: The pro who's been helping me has recommended that I use three or more 2k maps, and that I divide the ship up like this (with a 4th texture for the deck…
Ok looking good, quick break down from top to bottom of the general construction Anatomy improvements to keep you going. I'll use the proper names so you can google it instead of my usual description of "head-neck-strappy-thing" which is no use to anyone. Neck - The sternocleidomastoid is made up of two parts, connecting…
I think music today is not memorable at all. I play in a video game cover band, Kirby's Dream Band.. and during work I listen to tons of podcasts about video game music, listem to VGM playlists.. listen to nerdcore acts and OCRemixes. The thing is, the composers of the past had MASSIVE limitations in what they could do.…
[ QUOTE ] I agree with Vig. I think the novelty of the wii-mote will wear off with time and they'll be left with their games to support them [/ QUOTE ] I'm sure there will be always very fun games for that console. Will the Wii-mote's novelty run out ? Sure, all novelty wears off, but i think it will take a long time. All…
Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
Had it for a few days now. I played SC2 competitively, and so far I love SC4 a LOT. First of all, the graphics are sexy as hell. Make sure you hook it to an HDTV so you can read the text :p . All the character designs are awesome, and some of the characters like Nightmare look so amazing it makes me want to cry. The…