steps to take: step 1. make sure your meshes smoothing groups are set up correctly/that it has smoothed normals around the magazine shaft. step 2. make sure the mesh used in both substance and toolbag is exactly the same mesh, that you haven't made any modifications like triangulating after baking. step 3. when exporting…
Thanks guys... that seems to have done the trick - I bow down to your anatomical knowledge Shotty - Im still not sure I understand all those lines on your paintover though!!! Here's where its at now. Hopefully fixed the proportional issues and tweaked the 3/4 and profile views. I thinks Ill smooth out that bulge where his…
For an Uzi Defender knife the blade seems too wide and the grips too thin. The gripping teeth you have as triangles, but because of the sharp angles between the smoothing the normals will not bake correctly onto them. On your high poly loosen the edge tightness as well this will help convey smoothness onto the low polygon…
i need to change the uvw map on the wings, after poop was kind enough to give the model a once over earlier. thanks poop! also, before i release it, should i re-arrange the smoothing groups so its all one group, or leave tehm how i have them set up? either way, i guess you can all change the smoothing to suit your own…
Yeah, running Vista with 512MB is rather silly. I run Vista Ultimate 64bit on my rig, and it's silky smooth. I don't see why people complain about the OS using your memory - that's what it's there for. If the memory is being used, that means it's not being wasted. I run it on 2GB of ram, and it's smooth as a baby's ass.…
My employer has us on SoildWorks so I was thankfully able to get back into some older software I used before but I couldn't get a clean version out on an STL or STEP for the High to bake down from as there was smoothing issues. I have access to Moi3D and when I loaded my STEP file in and exported the OBJ it was extremely…
Hi Everyone, Managed to smooth down my production pipeline since last time. Print time for these masks takes up to 7 hrs at 0.3mm layer height and I optimized the orientation to reduce supports. As for painting I use a combination of regular spray paint, polyurethane and lastly sand them to smooth the surface for whatever…
Hi Everyone, Managed to smooth down my production pipeline since last time. Print time for these masks takes up to 7 hrs at 0.3mm layer height and I optimized the orientation to reduce supports. As for painting I use a combination of regular spray paint, polyurethane and lastly sand them to smooth the surface for whatever…
First WIP. I've never really done hard surface models before, I'm kind of confused about the workflow and common practices, specifically beveling and smooth shading. Should I set all my model to smooth shading and model with with subsurf modifier ? If so do you make your high poly with subsurf and then painfully go back…
M8ym8, your UVs aren't the issue. This looks like a triangulation issue due to the concave polygon and the fact that each software is using different triangulation methods, so they give different results. The example below shows two different methods to triangulate a mesh. There are many more. Different triangulation =…