I agree with the same feedback from the company. - From what I can see, for the textures, you just took a picture and copy/paste them into Photoshop without or minimally retouch them to look credible. Take your time to add subtle details that's gonna pop up and looks awesome and being worked. You should also think about…
what are shadow maps you say? :poly122: you dare speak such blaspheme! :) well i'm not sure how technical you want to get. and i'm not sure how accurate i can get depending on how technical you want to get... but shadow maps form what i understand are basically a depth buffer image taken from the point of view of a…
The poses on your characters look good. Getting good at modeling and texturing takes many years (at least for me). If you'd like immediate results, I think what you can do to improve right now is to get good at lighting, rendering, and presentation. Then when you're practicing modeling and texturing, you can augment your…
Heya there Malin! Long time no see :) Sorry for not answering my e-mail, it's not cause I don't love ya, just being distraught is all ;P I'll do my best to offer you some constuctive feedback grrrl! One of the main issues you have with color is that you seem to simply be adding white to the light, and black to the shadow.…
Okay, but you need to get rid of the godawful BWAAAMMM sounds and the yellow flashing lights. What is this, a bad movie trailer? I don't think being offensive to the eyes and ears is a goo way to sell your product.
Sorry for not reading the entire thread but I think this might not have been mentioned yet. So for your own sake, the ao material input only works with stationary or static light sources by dafault. This is how it is, when you have static lighting allowed in the project settings. It will never show on its full intensity,…
Malus: Thanks! gir: Oh you - that's just me holding down shift rather than pressing f12. I was tired. Stromberg: Thanks dude! And, yes, you should - it can be really fun. dirigible: Thanks, and here you go - let me know if this helps at all. I usually follow the same process for most things I make, this one is definitely a…
@theycallmedualian In your first post on this thread you called Ashish's work "lame" instead of "tame". If that was a typo let us know, but that might be part of why Teodar 23 thought your first comment was meant as an insult. @AshishVerma, sorry we didn't realize you were looking for critiques earlier but you didn't…
I'm trying to bake lightmaps in Unity. Unfortunately they come really blown out. All the lights are area lights. Side lights imitating screens are set to 0.04 and top light to 0.3. On the screen you can see the settings I use. Any idea how to make it work ? Scale is ok since I'm using default first person controller and…
Alright lets try this again. I tweaked the lighting some more, hopefully, it's closer in the right direction cause this is quite tedious. The line between overexposure and dark shadows is surprisingly thin. I made sure to follow the 3 point set up more strictly and add in very subtle extra lights. Iv'e been using this…