Sort of, if you watch both it comes full circle and explains itself. Humans see patters in everything, it's a bit of a curse but also a blessing because it allows us to orderly function in total chaos =P
Watching it too! Kinda wish such videos came with a transcript tho - it's not that easy to use when it comes to going back to it for a specific function. Or at least, some kind of html table of content. Or even, user bookmarks ?
topology flow looks good to me so far... just need make them all uniform, too many big polygons there... if you're using 3dsMax there's a quadrify function I've heard that helps?
Currently modeling a stagecoach for a western robbery. My teacher is really into this theme, so he gave a lot of advice for making the wheels functional. It's crazy how much you can learn from modeling.
I suppose I was asking for that... :) In case this helps anyone googling to this thread: I've found that the 3d printer exporter plugin for zbrush has a great .STL import function. Took me a while to find that.
Yeah, i don't see why anyone would do that. Krita is faster and it has seamless painting functionality out of the box, it works perfectly if you don't need recorded actions. Oh, and it's free.
It's been a while, but I'm pretty sure the tint function only worked per material, not per pixel. You'd need to assign different materials to the parts of the model you want to tint different colours.
Get the mechanical parts in and then it might make more sense, some of the details just look like they are there for show and have no function eg all those diagonal squares on the sides? are they air vents or just shapes?
If you can paint vert color in a 3d package, then some of them (Blender) can try to reproject vertex color to smaller lods (Data Transfer function). Inside UE... I don't know.
Looks really nice, i always end with non welded seams once i open it on zbrush, do you have any tips for that? The weld function doesn't seem to work on the entire model.