I just got a monoprice tablet, painting feels so much more natural now! XD Here's a texture I just started, it's going to be used on relatively old and worn wooden beams. The texture tiles in all directions and will be wrapped around a blocky beam of wood, which explains the four large creases. I know it looks horrible now…
^ This is true and I have to wrap my head around doing that step now. I just usually lay down a fair amount of detail and then recreate the topology with the low in mind and have a good base to start chipping away to create the final. Doing the QRemesher (for speed reasons) would give the hi an extra boost and save time.…
fantastic stuff! I'm curious - how do you handle cropping out the zbrush stuff properly into something tilable? I've used both wrap mode for sculpting as well as the ~ key for tiling meshes themselves, but for either I never have a good way to chop out the tiled/unique part I want to use for a texture... I always do it by…
WHOOOA pretty durn cool man! you have some REaLLY nice values in most of the shadows, but the armpits, and crotch and the core shadow on the base fall into 100% black. I feel like the piece would sing if it had some subtly values in those dark places. It might be good to push the gun back into the joint of the thumb a bit,…
I really like the death prophet set a lot, the only thing I'm worry about is the skinning and animations behind the set. She moves her arms a lot which could pose issues where you get extreme stretching on the cloth wrapped around her arms. The mask is also an interesting take, I don't think anyone has done a mask before.…
Yeah, I generally don't UV unwrap with hiding seams in mind as the texture can normally wrap around fairly well, however, DDO is currently making the seams a lot more pronounced when using smart materials. I'll keep an eye out for any seam hiding updates that appear. I'll have a try with the method you recommended for…
Haha, this was how polycount was pitched to me in 2008 - but I found it to be more like 'Brutal critique wrapped in friendly encouragement'. I don't think the raw critiques have declined, but I have noticed much more 'soft' critiques as the community has grown. And there's been several phases of growth where the brutal…
WIP just going to attempt to make one last anime character before I get into the real stuff. right now I'm making the clothes, and used the cloth physics to make the folds. the face looks alright so far (at least to me) but then again, not so sure until I render it. I learned about the shrink wrap tool, which is immensely…
CM. It's what everything uses, even if you think of it as "unreal, Maya or Max Units". As a person who was taught exclusively standard measurements until high school, it's really not that hard to wrap your head around the metric system and get acclimated to it. I'm glad that most schools (at least in my area) are now…
OK so I am going to wrap this up. There was more I wanted to do with it but the whole thing was pretty impromptu and I just want to move on now! I have learnt a ton from this and will come back to hand painted-ness soon but for now I want my normal maps back! I do love me some baking! A massive thanks to everyone who…