Does it still crash if you put the viewport into Bounding Box display (or maybe Wireframe), then select the mesh? On my install of XP 64-bit, Maya 2008 (no extensions) crashes when I select a mesh of around 1+ million triangles. Maybe it's a driver issue?
the auto collapse is not yet in, sorry. but you can always select all + weld selected in the opened uvw unwrapper. however you need to tweak the weld-threshold yourself. I will use the feedback so far and do a new build this weekend. hopefully with the auto-weld
if stretching doesn't matter at all and each strip has the same face count, use a space vert horz even process. you could probably mitigate distortion afterwards, by selecting the strips vertically and then pulling them back all at the same time, stepping up/down with a grow/shrink select.
Lots of ways to animate something like this. Also, you can select an edge loop, and extract that into a spline, using "Create Shape From Selection". That way you can make a path that follows it exactly. You can also choose Smooth and it will curve the path a bit.
That looks like a nice script. It places the pivot at the average of the selection though? I want to move the pivot to 1 vertex (just as Edit Working Pivot does). It's so I can select multiple vertices and scale them all from the new pivot point.
Since you say it works perfectly when you have 1 object selected, I've modified your script to force it to do one object at a time. Give this a try. It seems to be working for me in Maya 2015 SP6. **EDIT: Fixed an error with iteration and selection.
long shot here, but on your config you have "TintMask(from cache)" try selecting another option, them selecting the "TintMask" again, you might have change something on the export options but he is still use the old version, that is probably with the wrong settings.
Tried that, when i highlighted level 0 and hit export, it said "you must select a level to export" and of course when i selected it exported the highest. After a few tries i managed to "fix" the file by moving levels data to the HD and rebuilding the octree.
hmm I seem to be turning in to the lod master:) yeah best way is to use collapse edge and also target weld with preserve uv's turned on. so yeah select a ring and collapse edge or select a loop and remove edge with ctrl , then you lose the verts as well.
Okay the tutorial is currently in progress, I'll just be editing this post with updates as it progresses. I'll try to make the tutorial as detailed as possible for those who may not be as familiar with zBrush. If anyone has any questions or is stuck at any point, feel free to contact me :) So before we begin, you will need…