@ Alberto Rdrgz - Yeah i see waht you mean, i'm jsut really worried about washing out the scene too much. That's the only reason i haven't really made the colors too bright. I want don't want the textures being blury or too much in the background. @ yodude87 - that's a pretty cool idea. I was thinking of doing that, but i…
If your new to modelling I would recommend trying to recreate objects and avoid going down the path of designing something. In my opinion you should aim to improve your core modelling ability before attempting to go into design. Designing something is an art which takes a lot longer to learn than basic modelling…
Just wanted to post about a small adaptation I made to my texturing workflow. When looking at the painted metal references I wanted to replicate the layer of rust you get between the paint and underlying steel, like so: What I needed was a way to blend between two materials (rust and steel, with paint as a 'base') using…
Most of what I learned comes from people I know, and what I learned when I worked at Larian Studios, from the other technical artists there. But mostly, creating complex materials is about logical reasoning: thing of every pixel as a mathematical value, and think about what your operations will do to that value. A helpful…
@Stromberg90 - Thanks mate, yeah your right I'm least happy with the third floor texture and I'm definatly going to be polishing it up abit. @MaYdaY - Cheers mate, yeah your right about the fog, I'd been leaving it out at the moment as I wasn't quite sure how CryEngine handled fog. Anyway I've quickly played around at…
Noticed something weird with the cage in Max (or maybe its a feature?). I had made an inset in the faces in the model in the image i posted two posts before this one to capture all the floating geo you see. It worked great the first time i tried to render and i thought i'd never have to revisit that situation again however…
either way would be really cool, just a matter of execution. Have you worked with replicating either material before? The gold would be really nice, but only if the ivory is done awesomely as well. If one texture really out-does the other material, your going to lose texture consistency and may put off the quality of the…
It's a good start, the placement of the mass and the proportions looks close enough, but it lacks form. A few things off the top of my head- The clavicle is pointing down, generally it points up or sits horizontally across the shoulders. I think this is originating from the centre being way too high up the chest. The…
Looking pretty good, I must say. That tutorial you posted earlier on is all kinds of awesome too - definitely saved that one for my own reference. I would recommend two things for you to take another look at, the first of which being her apparently vacuum sealed top/bust line. The skin-tight look is a pretty common trope…
I did a bunch of tats for a sports game I worked on - sort of a mix of photo ref and hand painting. You'll be hard pressed to find photos of tattoos on people that aren't either someone's property or shitty reference. I'd say just visit some artists portfolios and learn their sensibilities (placement of key images, how…