You know, you can just model one part of a more complex concept additionally -> http://www.autodestruct.com/ds_weapons.htm paul richards is the man, and i think darksiders fits your goals.
Hmmm ... I don't think that these LoL UVs are intentional, as even the way the foliage parts with alphas are scattered around other parts makes no sense. To me this looks more like the result of some techart post-process automatically applied to one or multiple assets after the fact, yet negatively affecting the…
By the way the game will be loosely based on the old school shooter serious sam.So the map I am specifically looking for a dessert type of a map with lots of architecture which is native to that part of the world. thanks
Another oldie.... Marcus (the unarmored version) from GoW3, which was a part of the individual project I was making in a school course a while back. Mostly ZBrush and Photoshop.
Lokii288, for you: https://15104268797498972201.googlegroups.com/attach/72af0a3433963dea/Untitled-2.jpg?part=0.1&view=1&vt=ANaJVrE48oPj_xeu4xCrEINI0PS0unfGZ0tf1cCpA8uyAb5GBO4sy5Bx5ztPCp9scgv2hD8453ioQOg3m29weKIjrxOfzu4xlANejNDUrJfznY4PqwOYrIc