The thing about comparing MMOs by features is that (even though I am not a MMO player, this is in general) features don't really matter much. It's about the overall product. The focus and refinement of the gameplay, the direction of the artwork, and in the case of D3, the player base. This applies to almost everything. A…
Project 1: High Noon Toons Game Level 1: "Choose Your Bang Stick" Okay, so this set is nearly ready to animate. There's a bell in the church tower now, and all the doors, signs and other props can move, break or explode... Game lovers will spot plenty of in-jokes in this scene too, where the targets can also shoot back...…
Neo_God is spot on there, it becomes harder and harder to appreciate the good as you get along in art. Its even worse when your ability to spot the bad in your own work exceeds your ability to correct it. Thats when you start getting discouraged. I am pretty good at spotting flaws in stuff now (compared to a few months ago…
Wow, I managed to get through this entire discussion without insulting anyone and the first words you direct at me are that my ideas are stupid? Perhaps I'm stupid too? How is that even constructive? I think you just don't like the ideas I'm offering and you want it to go away. I'm trying to think of other possibilities…
I know it sounds rough, but this really is a HUGE part of working around any ailment. Don't buy into the disability so to say. I can't affect you more than you let it. In my case, I have genetically terrible muscle balance in my eyes among other things, and as a result I have fits of dyslexia and migraines when I'm tired…
The simplest way (although potentially not the least labour intensive) will probably be something along these lines: 1. In each scene where the skeleton is animated make a keyframe where you set all the joints to bind pose so the pose will match the rig exactly (you can do this on frame -1 or something) 2. Set up a scene…
I know this is sort of an older post, but i figured if it hasn't been resolved i think i can help. An easy way to get the particles to conform to the shape of the sphere is to use PFlow, replace the position icon node with the position object node then change its settings to surface in the position object parameters. You…
@Neox: Thanks a lot for the feedback. I totally missed this parts in my high poly but already fixed it, now (thanks for pointing it out). I plan to do a new bake this week, which should include the integration fixes. For the black frame, I left it on purpose with a sharper edge to get the feeling of heavy, industrial,…
Nice man. I like it! I think one of the flips (first slip, and the brain dropping back in) could use little more hang time. right now they're both around 10 frames duration. My first instinct is little more hang time on the slip, ~10 to 15 frames, and work in an air stride while body is upside down in the air. More hang…
They are not allowed to post the concept art work that they did the test off. They will occasionally be allowed to post the test if the company allows it (some people post it even when asked not too). The reason for not being allowed to post the concept art is that people online could find it, and do the test outside of…