Farina, you'll probably want to learn PBR, that's the workflow the vast majority of the industry is using going forwards, though for the ease of getting your brain around it to start with you might want to use metalness to start with as it's easier to understand with only a few technical concessions. Spec/Roughness…
Sweet, old school, fits right in here! I’d suggest you could add a bit of red saturation along the shadow/light terminus. But of course depends on the reference material. Thinking of the PSG Art Tutorial… https://androidarts.com/art_tut.htm
[ QUOTE ] Why didn't you just send everyone over to the autodesk site to watch their mov. of how to do pelt mapping? Everything you need to know is in that small vid. [/ QUOTE ] Orignally I did send out the link to mov file 3-4mo ago, it was either ignored or they all forgot about it(3D artists also) or ment to watch it…