Started playing the beta last night, and it felt good to be back. I played gears 1 multiplayer a ton for a good couple of years, and didn't end up playing gears 2 mp all that much. Had a blast last night, and it feels a lot more polished. The one thing that I noticed right off the bat was how nice the lighting looked and…
Thx guys, really like working on this one. Yeah, you're right Serp, ceiling as a whole needs lots of work. Hopefully I'll be able to fix that tonight. ParoXum, thx :) I'll break up the symmetry of most of the assets with decals. Will add more pics soon. Martin, yeah you're right. I hope to finish all the assets today and…
Thanks man, yeah your guys work is rockin the workshop right now! Congrats on that, nice stuff there. Can sure cover a lot of ground with teams like that, it's pretty cool. The DOTA Shader in Maya is a little unintuitive, didn't realize you had to actually paste the name of the light into the slot. Derp. I think max's has…
The changes look good, this scene has come a long way :) Are those birds in the top right corner of the sky? At first glance they don't really look like birds, kind of like blurry specs, might be my bad eyes, or the compression of the image. I think even with the apparent afternoon sunlight you seem to be going for, this…
The scene is looking much better and I think you can leave it as is since it feel more of a small room. The fog/mist need a lot more tweaking to it since it is very thick, you want it to be more transparent and maybe add a bit of color to it if you want. Raise your light up a bit because you can see a gap between the light…
Played around with the lights. At the moment, almost all are set to Static except for a single Stationary Directional Light to simulate the light coming from the bluish star. I used some placeholder materials just to get something pleasing, but will eventually replace them later on. I also thrown in some emissive…
Yeah - @Filip5 , at the end of the day it really won't matter how much you tweak these materials. There are just way too many *other* dead giveaways telling right away that these are renders done by "playing around with sliders until it feels right somehow". Once you'll know more about cameras you'll realize that even your…
The first picture I think the composition needs significant work, the texturing is good, models is good but something is off with it. Try new lighting and look up directional lines for composition (heres a good article to start you off with https://vanseodesign.com/web-design/direct-the-eye/ ) The second one is good,…
Hi, is not as difficult as it might seem, is just a matter of getting used to, I am doing some assets that have a lot of hand painting and procedural fractals lately. And mari is a breeze for both. I use auto bake on the buffer so when I move the cursor it automatically bakes what I just painted on the layer. I found out…
Hello! We are looking for a 2D environment artist to do Illustrations for a announced mobile game. You'd be helping to build the world of the game, depicting locations and places the players will fight for. We need around illustrations 20+, for backgrounds for story and campaign settings. The image would be 4000 x 4000…