i dont think smoothing groups is the main issue here. first of all: your low-poly model with applied normal map doesn't look too bad! so there is no real bad issue as far as one can see from your renders. the "artifacts" around your normal map probably result from edge padding. this is helpful (for mipmapping i believe).…
This is a cool piece, I really dig the way your floor turned out. I agree with what's been stated above, some more details will really bring the room to life. Concerning your lighting, a few things: I think overall you'll need a little more of the soft diffuse light bouncing around your scene. Taking a look at the…
Wombatinahat: I am planning to add a contact page that will have my phone and email address. That is definitely something that's missing right now. I had my contact info in the footer of my old site and didn't like it being on display for anyone to see. I don't think I'll remove the props as I don't think they detract from…
Here are some more preview images. These are inspired by trying to make something that would help the two tone scenes Astrapho(User on another forum) has been painting. This is also a great example of the new fake HDR system I'm using for the preview images. I managed to work out how to use multiple images, to extend the…
yeah, the personality cult over there is the most bizarre. In most songs you somewhere hear his or his father's name. Pictures of him are everywhere. Everyone MUST have a picture of him in their home, with no other pictures on the same wall (this gets enforced!). People wear a pin with his image on their clothing where…
On top of what Brian said, I think you are going to have the completely go through the process of making a character if you want to be a game artist. Zbrush sculpts will only get you so far and are about 25% of that process. Just something to keep mind if you want to eventually work in games or even movies. I think you're…
woot indeed!! awesome job guys, really awesome! Have put so much work into it, im sure it'll only improve and get better from here. all the forum RSS feeds are intact, and i can RSS the main page!! which lead me to... For one second, im going to go back to what i've been complaining a lot about: There needs to be more…
Erik the Viking is a great point of reference for more authentic style constructions, Terry Gilliam knows more about history and mythology than most of us put together and tried hard to make things as realistic as possible. That's not to say the production values are realistic by today's standards but it's still a good…
Thanks for your understanding. Yeah I have no idea how Google found that image either, from what I remember I just did a search for "space ship" or something, and found that on one of the later pages. I didn't even intend to use it in the final project, I just needed an image that would suit my purposes while I worked on…