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Re: E3 2012 - Sony
Reply by
Ark
·
Jun 2012
·
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General Discussion
Lighting looks so good in Last of Us, so diffused and soft looking.
Re: Abandoned Subway Stations - UE4
Reply by
m4dcow
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Feb 2015
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3D Art Showcase & Critiques
^This, I would actually make the grunge in the diffuse a bit more subtle too.
2 results
Re: [WIP] Hovercraft
Reply by
Iciban
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Oct 2014
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3D Art Showcase & Critiques
O______O how did i miss this! love the colours! Is this just pure diffuse?
2 results
Re: Spinosaurus - (WIP)
Reply by
aston91
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Apr 2013
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3D Art Showcase & Critiques
Applied the normal, Diffuse and specular maps and got it up in UDK, Now on to rigging!
Re: Bike Transformer WIP
Reply by
KyleJensen
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Mar 2011
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3D Art Showcase & Critiques
Plug the Multiply that is currently going into your diffuse texture into the emissive node instead.
2 results
Re: [CE3] Mount Titiroa Sci Fi Base
Reply by
radiancef0rge
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Apr 2013
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3D Art Showcase & Critiques
Im a big fan of your terrain, what are you using to generate the diffuse?
2 results
Re: Marmoset Toolbag | WAYWO
Reply by
almighty_gir
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Jul 2014
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Marmoset
At the moment, Toolbag2 reads alpha input from the alpha of your diffuse map.
2 results
Re: Belkun's Workshop
Reply by
belkun
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Dec 2013
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Dota 2
Thank you Artypi :D Lowpoly and bakes are finished: Now onto the diffuse!
5 results
Re: [WIP] SINdustrial assets
Reply by
Jessica Dinh
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Nov 2011
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3D Art Showcase & Critiques
Nice! But I think the spec is too bright and the highlight should be more diffuse.
2 results
Re: New Freelancer Looking for Crits
Reply by
Jack M.
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Aug 2014
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3D Art Showcase & Critiques
I just finished up a sci-fi cable. Diffuse Normal Roughness
2 results
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