You've chosen something that's actually tough to practice texturing on, in that you're not really expressing a material so much as a group of decals. So while it's good practice for something like getting comfortable in photoshop, it doesn't do much in the way of getting a better understanding of material expression. That…
Thanks DKK I really appreciate it man! That render is just ZBrush with a clay matcap :) Long delay since the last update because of the Riot contest. But here's an update, working on all the texture maps now. Would appreciate any feedback as far as material definition goes. And in the mean time I'll be working on the posing
cant believe i missed this... really nice work would love to see some more detail in the chateau's steps and i think its missing a touch of bedded in-ness... possibly some alpha decals around the arches and windows to make them sit better would help it to look a touch more solid
What tool did you use to create splines for paths/ roads? Did you use zbrush to create you instances( building blocks) for the level e.g rocks debris? I watched the demo video for the ID Software your application of decals and stamps look immesnsed and so free and easy. Well jealous!!!!
I d suggest you could skip Photoshop if cost is an issue. I favor of substance designer/painter for texturing and the free Krita for painting/sketching. But as it was mentioned, PS dominated 2D for the last decades, and knowledge will still be expected in the nearish future. When you get used to Krita, PS will be no…
Something to keep in mind is that job ads aren't always an indication that there's a position available. I've applied to many companies and received a reply much later - the longest has been over a year and a half afterwards. This probably was because they were advertising for an anticipated opening which was dependent on…
You can't really unique map this kind of stuff unless you are only going to see it from a distance and you aren't going to have many variations on this building type. For localized variations you would use a vertex paint shader and decals. The cost of all the textures and materials get amortized over a scene.
Two things that stood out: The brick wall is just one big texture. I'd have been more impressed if you had made it from tiling brick, decals etc. Your cartoony dirt texture repeats horribly inside itself. It looks like you've taken a small section and then copied it around.
There are laptops out now that let you connect an external GPU. Unfortunately, the necessary equipment for doing this is still more expensive than a traditional desktop PC. But I could see in the upcoming decade, the technology becoming more cheaper and viable. Something I would love instead of hauling a big PC tower…
awesome guys, no problems about the delays... as everyone's been saying, as long as its good, doesnt amtter how long it takes :P thank you all for the efforts you guys have been putting into this, i dont thinnk any of us here will be able to payback enough for what you guys are doing ^^