Zremesher is great for getting a sculpt done, but it's not very good at creating production ready meshes. I would look in it creating it by hand using max, topogun, 3dcoat, etc. You really want to have a lot of control over your mesh and zremesher doesn't give you that.
this tread keep amazing me.... about the snow shader, i was wondering if it would be possible for it to detect interesction with other meshes to create zones where snow appears due to accumulation... an example could be the rocks on the right side in the foreground, as snow should accumulate in the crease they create by…
I would really suggest, before creating entire scenes, try to get good at creating single, high quality props. Doing an entire scene will make you want to rush the props, and right now you need to learn how to model single things so they look great.
great stuff for me to refer man,say...ya know how to create normal maps for fallen debris?I have no luck doing it,I sculpt debris some thing like a pyramid and then create a pyramid mesh to bake the maps on to,ya know of some different and easy method?
Hey man, These are coming along nice. I like your approach to learning/improving, making a variety of engine parts will create a great mental repository of shapes you can pull from later on, and it's also just great hard surface practice. Would love to see the reference you are using to build these pieces. I think at this…
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I love vinyl records, and so I decided that for my final project, I would like to create a vinyl jukebox. These were used mostly in bars and diners in the 20th century. However, I have seen a lot of 3D models with a very similar design, so I decided to change the overall style of the asset. My biggest inspiration is the…
Sectaurs, your example helped me alot. I would love to reproduce such textures, but I think that I need a few more decades of practise to create such great art. In the meantime I have created this: It is not finished yet, but the stylized direction should be clear. C&C are welcome.