Hey, everyone. Here is the update on my project. I created material in substance designer for the walls which are plaster mixed with brick ( at least that's what I think it is in the concept art). After that, I textured the windows, roof, stones tiles, and stairs. I decided to adjust the lighting in this scene to make sure…
The ground terrain will be generated by code and will be made of blocks. Then trees and structures will spawn randomly depending on the biome. The structures will be houses and temples and ruins and whatnot that will be pre-modeled and selected from libraries within the game's files. The construction method we had hoped to…
Some alternatives to programming for those adverse to writing code that still want to make games: Antares Universe - link - Visual scripting for Unity. Blender Game Engine - link - Visual scripting with logic bricks. GameMaker - link - Create games for PC, Mac, iOS, and HTML5. Kismet - link - Visual scripting for UDK Kodu…
Your furs are off. It randomly starts. If you have a 3d paint programs like zbrush or mudbox consider taking the textures and model in their and slowly transition the texture to match the fur.The head is bigger than the body. I don't know if this is intentional but right now your lion looks like its got a triangular body…
Me... or was anyways :P I think its the "juniors" who tell themselves "man bring it on... I can totally do this, sounds like a dream working in a studio for 12+ hours a day", and then you actually do it and its like hitting a brick wall. But is it not expected to work more hours than a "normal" job, its just the nature of…
@Alberto Rdrgz - So what i shld have done was, two Uv sets for my asset, one for normal map and one for diffuse.For normal map i should have done tiling textures for my staircase and bricks and diffuse map would have had unique color all over my textures, is that what you are saying??...haven't used tiling texture so…
I quite like the theme, modern walkways clearly pop and its easy to distinguish playable area from background. I think you could design some more interesting light sources and maybe add some structure to the walkways? I would also contrast between old and new by making all the passages arched (like the one on the bottom…
Currently working as IT support for a medium/large company and this upgrade is the bane of my life. When MS swapped the upgrade from optional to recommended a while back it screwed a fair few companies. Computer illiterate scientists (<-not that there is anything wrong with that.) trying to upgrade essential systems…
Cheers for the advice @Doxturtle I've been back and added more surface noise in the normal and adjusted the roughness. @Tomiajayi I have also tried to push the existing details a little more while trying to prevent the tiling becoming obvious. I have put the improved brick texture back in with the painted wall. Made some…
Well to be honest EA and quite a few publishers have been taken advantage of in a great number of ways, their own fault really. It was pretty common for people to start studios with the aim of selling them to a publisher. Here ya go pub the concept is proven and you can now print money by making sequels. The problem being…