Hi there, I was just looking through the polycount forums and came across your post. I work for Digitalshock Inc, and we would like to apply for this opportunity. We are an industry leader in 3D asset design, and have worked on many AAA quality titles. We can adequately and efficiently handle all of the requirements you…
Hi! Thanks for asking, edit out - *I wonder if we could get more info about your academic background and where your artwork (if any) currently stands. It gives a better idea of what you need to do portfolio wise and which skills you'd need to focus on. Sorry I didn't see that you are graduating from highschool, in that…
Gave some similar advice in another thread today but here's some more tailored to starting a team or business: 1. Do not run it like a pure democracy, you need somebody in charge, and the rest need to work to his or her vision. People need to be able to feel that its theirs too, but you DO need somebody calling the shots.…
Its great that you know what you want to do in general but what is it specifically that you want to be, an illustrator or a concept artist? They are both different disciplines. If you want to be an illustrator you need to study anatomy way more, your work has a stylized kind of look to it, and not in the sense of stylized…
hm, i'm on rather recent and standard consumer hardware (i7, asus board, geforce 5xx) - did not notice any driver or performance problems. 64 bit support - not sure what the issue is? i seem to be able to use my 12 gigs of RAM just fine, depending on the applications. i'm very conservative with software installs however -…
Something I'm going to recommend when doing hands - hand studies are great, and being able to represent them accurately in a variety of ways can have outstanding results. But people often spend a lot of time on them copying what they see from books or looking at their own hand, and seem to focus on odd things. From my…
Thanks frmdbl, yeah that'd probably be simpler, and I -did- ask for the most efficient way. But another day of experimenting and research has turned up a few things, most notably the actual terms I should use to describe what I'm trying to do. Procedurally generate textures and bake them into one image for the whole model.…
Well maybe i should clarify that Substance does not have to equal 'procedural' at all. You can do things without any generated noise or patterns at all, and still have huge workflow advantages like easy to adjust and edit, exposing parameters, and having a lower memory footprint (just a bit more than if you would do…
Hey Jason, You're missing a lot of paneling details (see image). You don't need to model all of the panels into the models geometry. You can model them as separate geo and place them on top of the large structure. You can even model extruded in details as separate floating models above a flat surface to add those details…
Yea X, likes to hang out where all the cool keys hang out and gets hit by accident all the time. Spacebar, the biggest most accessible key on the keyboard, locks selection, what genius thought everyone needs to lock selection all the time? Spacebar lock is particularly frustrating for Maya guys because spacebar is actually…