Hello Forum I need a character sheet for this picture I found on the internet: http://i657.photobucket.com/albums/uu292/slaiferx/Fan%20Art/__fusion___ziggs___gragas___ziggras__by_mattcomgo-d4tu7g3.jpg I need a front and side view of the body for modeling(the bombs are not necesary). I can´t do this but I bet there are a…
Hello ! I wanted to share with you the work that I did for Legion :) I had the task to create the legion buildings and the tomb of Sargeras. (modeling, texturing and lighting) https://www.youtube.com/watch?v=TzP4VU4rENc Textures : I also worked on the night elves in Azsuna, and my task was to do an overall final art pass…
Hey thanks for the answers guys. I tried the updated code you provided and it does work as intended, but I'm still not quite sure I understand. Let me try and talk it out and you guys tell me if I'm wrong. So the way I had it written the functions were not in global scope? If so, why was that? I thought functions would…
Hmmm, thanks Tigerfeet, I will look into chimneys some more! Thanks JFletcher - I love your work btw, your portfolio is so incredible 8] Hey guys, noob question: is it ok to have inverted faces in my uv's? I'm trying to stack some shells and I need to invert some of them to do it. I'm not talking about my 2nd uv channel…
@ArmpitLazers That's not a bad idea! There are a couple comic/hobby shops around here I can talk to :) Dragons Lair is pretty large and has some displays for figures, I'll have to try that out! I've been working on the painting bit, I'd like to learn airbrush so I can do that and brushes so I've been practicing. I have a…
Well, that's how I do as well. But that's not what I was talking about. I am talking about using the uv space of the 2nd uv set better instead of the default uv layout of Maya. Maya unfortunately doesn't think about concave and convex spaces inbetween shells. Try an arch model, uv map it and uv layout it, you will see how…
Tits- Thanks, it will be something a bit less serious for the next character :) Bek- Thanks man LRoy- You mean the polycount is too high? She clocks in at around 42k which I think is in line with the goals that I set for myself. The wireframe looks crazy because Im not deleting things like the hoodie and shirt under the…
@EarthQuake thanks for the response. That helps a lot:). One last quick question. So I understand the procedural workflows in terms of using like substance designer/painter or Mari's procedural tools but I'm a little shakey on the traditional techniques. Are the traditional techniques you are talking about basically…