Hey guys, I've started working on a hand painted swamp scene for an Top down isometric game I'm prototyping in UE4. Here is some reference for the kind of camera Angle I'm going for. The environment will need to be a small battle arena with points at which enemies can spawn in and enter the battle area in which the player…
Hi polycounters, More or less my setup for 3ds max 2017 with python is: Visual studio Code (with python, MaxScript plugins and MXSPyCOM connects to 3ds Max) Pyside 1.2.2 Qt 4.8.5 (With QtDesigner) Actually create a python script ( based on Drew Avis in Max Docs) with simple things, yesterday works more or less by now when…
So in continuation from my original post below I discovered that car paint isn't compatible with render elements. I was able to get some success by using the specific element shader node and plugging the car paint shader into the special colour options of an arch and design but not really usable. So I answered my own…
I've just started texturing this thing. As textures were my weak point on my previous model, I'm determined to spend more time on it and to learn, so I'm open to suggestion. I'm going for a weathered metal with chipped paint for the main body. I've followed this tutorial a bit. This is what I've come up with in one evening…
Made a start on the textures. I was a little stuck to begin with, so I had a chat with millenia. He suggested that the original had a military green feel to it. This made me think of an ammo tin I have here, which has some interesting changes in paint layers exposed. I used this as my starting point. I also wanted to give…
instamat has a bunch of geometry processing stuff and the way it handles presets for painting etc is very nice. so there's a couple of plus points over designer however it has a very, very long way to go to become a serious option as a replacement for designer mainly cos the ui is pretty obnoxious and the library…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Brad hit some key points, but I'll reiterate/add to them. I can't really tell what anything does in your non-referenced environments, especially the latest one. This is really important. You should have some plan as to how your non decorative forms are following a function. Those conveyor belts, the big fan thing out in…