Without TexTools, I would grab all the elements and select specific verts for flat aligning. As they would share the same space, it's just a matter of getting them stacked correctly together, then adjust the final shape of the shell to fit the texture area. Boxes and 90-degree shapes are faster as you can select multiple…
Thrown my project up on Greenlight as a concept/early developement. Check it out and let me know what you think! http://steamcommunity.com/sharedfiles/filedetails/?id=510497393&searchtext=fall+of+civilization
You could do all your alphas and transparent material on a single texture and material. I did the Gameloft art test back in July, I only used 4 512 maps: sky, water, everything else, and light map. Today I'm sitting at my desk in the Gameloft Office.
Here are the references that I used to construct the leaf blower areas: https://www.pinterest.com/zach9313/ryobi-185-mph-510-cfm-gas-backpack-blower-referenc/ Here is what was used to sort of transform it into a flamer thrower: https://www.pinterest.com/zach9313/flame-thrower-reference-material/
You probably want about 2x px of padding for every step up from 256x, so 512s with 4px, 1024s with 8 px, 2048s with 16x. Those are minimums, too. More padding literally never hurts, there is no reason not to crank that up high.
iirc they have doubled pressure levels, so you currently have a no-tilt intuos 3 quality pen; first bamboo models had 512 levels of pressure vs 1024, and wacom pens aren't cross-compatible if pressure difference takes place (you could use graphire pens with older bamboo for example)
Sorry if this has already been asked. But how do you handle clones of themselves texture wise. Is it a different texture map or done differently. For example, Shaco/LeBlanc clones. Also, do things like the Shaco's jack in the box or Zyra plants share the same texture map? Thanks guys! If you choose to do a character that…
These models have an extraodinary amount of detail and are beyond incredible. But I have to ask; is there a reason why everything is modelled in subd/Scultp tool? like the meshing on the thighs, torso, etc. Couldn't a lot of time have been saved, as well as perhaps better control by doing those details in Photoshop? I did…
The one thing that always kills it for me is not having hotkeys/keyboard in slate mode. Then it's battery life... Also finding a decent stylus is hard... saw this the other day: http://enliighten.com/blog/axiotron-studio-pen-for-tablet-pcs/ might be worth looking into. If you're only aiming to be portable some of the time…