i suppose there isnt any1 in here who has not played darksiders. Right, so i need some help here. The serpent holes in darsiders 1, has got self forming platforms. As shown in this video [ame=" https://www.youtube.com/watch?v=suTObWuCo8U"]The platforms[/ame] Now, if i was to re-create the same in UDK, where would i start…
Really good information, thank you. Does Max have a layout feature to uniformly layout your uvs like Maya? This way once I select all the meshes I can lay them out in 0/1 in one shot without needing to place all the shells by hand? [/B][/B]QUOTE=Mark Dygert;1355196]Nope, it's going to make a mess. Load the UV's for each…
There are still some issues you should fix. 1) This is from a stamped receiver, you're modeling a milled one. It should be part of the receiver. Example: http://i201.photobucket.com/albums/aa246/destateklu/Bulgarian%20Reference%20Guide/BulgarianEarlyAK47Russian3.jpg 2) What are these? These shouldn't be there at all. 3)…
Hey man, Cool to see that you're starting to think of where you want your art to go. I haven't seen enough of your stuff to see where you're at in your art journey but I will say, stylization towards something you don't have naturally is extremely hard normally. Usually the word is a blanket statement for anything not…
Nice feedback guys! Itzaspace + Huffer are correct. Before I left in a rush I was going to add the way I plan current and future projects. As i mentioned, I would love the opportunity to work with Bethesda Game Studios, preferably working on future Fallout/TES series games. Knowing that i've been non stop searching these…
Looks pretty cool so far, and certainly you are approaching it in an organized fashion. Yay! Nice materials so far, as well. The inspiration reference seems super grunged out, damaged and maybe never cleaned, so adding more dust and gunk to the materials should help them (or maybe you just haven't gotten to that phase with…
"When I import meshes and create collisions I die when i step on the floor Plus i just get 1 large square for the walls" world settings-> zone info-> and set the killing height to lower, or place your house to a higher place. "When I make my own collisions UDK splits my mesh into separate pieces (the floors have different…
@bugo: you haven't reply yet to my post on the other shader. Your screenshot is done using this brdf shader, so I guess your problems are different. I'll check today at work since that might be a sampler state issue (a configuration of the textures). Basically the bug looks like the texture is not wrapping (repeating…
So I have a basic maxscript or command that I am building out a context sensitive script with later on which is here: if selection.count >= 1 do<br> collapsestack selection Which works as intended when Evaluating it through the script editor. It will collapse the stack no matter what down to my editable poly. Which is what…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…