The combine flipping back in forth in the first sequence seems a bit off in the last two flings. First horse clip : maybe work a bit more on the tail. Not very important, but the two combine on the following sequence settle a bit fast. The attacking one shouldn't get to his oldest position, it feels artificial. Also the…
Which completely ignores the entire field of economics, hence why it's naive. Money is a medium of exchange. But it does a hell of a lot more than tell you how much to pay for stuff. It's a way for you to vote with your dollars. For you to say that Product-X made by Company-X is better, and therefore should be developed…
_Shimmer you may want to add interesting patterns to your armor to bring them to life. I usually look at comic books, Lord of the Rings weapon guide that came out, anime, cartoons. Look at how the armor of the Transformers or Gundmun Wing is simple yet interesting. Also looking at real armor helps make your designs be…
A: It looks unfinished, to be honest. The back legs look too plain. They don't really look mechanical. They look more like an adjustable stand or robot legs on a toy. His eyes don't make sense. There's like a huge eye opening, then a black sclera and yellow irises, but there's no room in his skull to have eyeballs big…
You know, the game industry has never suffered writers well. The thing about it though is Story does not equal writing. This game is telling a story, and doing it well as a series of events you experience, or listen to as others talk. It's like a movie, except you are 'inside" and directing the main character. But also…
Here's the process for the Robot Bird. I started out influensed by the standard stylized games you can imagine. The cleanliness of Overwatch and even Heroes of the Storm. I start in greyscale and move on to defining roughness and materials. I was pretty happy at this point but when I got into color it kind of fell apart:…
In honor of this discovery I wonder if we should do a special 3d comp or workshop on the LHC or something in field of science, quantum physics and such. I forgot you mentioned wind and solar energy being things companies dont invest in and it was a great scientific discovery. Since we are all made of energy yet we have…
Adam: I would say it all depends on the scope of your game. Last year while working we used UDK (not for iOS mind you) with zero programmer support. Myself and 4 other artists (with little UDK experience) were able to create custom anim sets, animations, movement controllers, camera controller system, have a character go…
Hello All I wanted to create the Iron man sequence when Stark is getting his metal suit on. So I created the below animation for our hero, I started by posing the character into a Tpose, I then with the "direct puppet" created the moves the character would make. I then created the second layer of animation using "Motion…
Have you thought about which path of 3d modeling you wanna do ? Because they are different. And some are easier/harder than others. There are... - character artist : mainly making people characters and their clothing or equipment. Sometimes including monsters. - hardsurface artist : making cars, robots, spaceships, guns,…