The detail textures often just mip out after a certain distance anyway. But with UDK its easy enough to just fade the detail in by getting camera distance from pixel and making that into a falloff range and threshold.
showing a texture flat would allow for some CC Also, don't just select an area and fill it, you should expand the selection by about 2 pixels to allow for bleed (that will fix the white areas in the texture)
I like the barrier best by far. I would paint slightly brighter highlights to pick out the edges on all of these, and more dirt, and on some of them dark single pixel shodows to pick out the shapes.
no dont rescale stuff in dreamweaver that´s what people did back 10 years or more ago. Better use the crop tool in photoshop and let the thumbnail have excatly the pixel size as they should be in the end.
What filter settings do you use? I've tried a lot of different settings and I can't get a clean RTT bake for the life of me, it always comes out grainy and pixelated along the edges?
most sprites are ripped by switching off layers. grabbing the tiles is a nightmare, as you're just diving into hex of 8x8 pixel blocks and have to cycle the palette around until it looks decent (which it never does)
cave story would have a fairly intensive work process wouldnt it? its all hand placed pixels edit: obviously i mean tiled gfx, but it seems like hard work to create to me
I used it extensively as a member of the Pixel Corps, but it's been a while since I did something in it. I remember it being amazing to work in. Very intuitive and robust. Put it together with Endorphin and it's a total killer combo.
Hi guys, Simple post really, looking for someone who can recreate a great 80's arcade pixel art aesthetic, but using a 3D voxel style. Job is paid, contract negotiable. Here is essentially what I'm looking for.
hey guys, everytime i place a plane and put a material on it, it is realy pixeled, so when i use a reference its real hard to see where im working. I've tried to fix this but it wont work, can anybody help me by telling how i do this ? thank.