Photoshop CC has a nice cool linked smart objects feature and ability to link to specific layer composition within a source file. I would say it could make your workflow totally non destructive and similar to node based workflow. For example you can use 16 bit depth/ height map as a source to generate few masks as layer…
Wow guys, lots of great mars surface and lava !! i had no time to do them :( Sorry for the late reply and thanks for the kind comments. @TooLzor : For those pipes, i make a very thin line that i Warp with a Gradient to get the pipe path after that i use a Distance node to increase its size and a Curve node to make the…
I found this while looking for something else, while you might have solved this already I'd like to contribute: If you're channel packing your normal map, make sure that texture is stored as linear and that after sampling and before deriving the Blue channel, bring that from 0 to 1 range to -1 to 1. That means, append…
no the default was always lvl 2. don´t know if you can change the default somewhere in a script but for sure you can write one which changes the level for all objects in your scene. or you select all objects and press the "page up/down" keys to change the subd lvl. in your maya preferences you can just set the default subd…
An observation on how to get this correct 100% of the time (since I struggled with it for a while too before i figured out how it works), when you make a new object or want to modify an existing one for export, open up the channels for the object and check that you have only one position (the modo center offset from…
Looking sweet! Can't wait to see the final product. What's the lighting setup look like sofar? I imagine a couple directional and probably a sky light so the shadows aren't black? Also, great explanations there. Thanks for sharing that! It's nice to hear some exact technical explanations as sometimes things can get lost in…
I find the mirror clipping works best in vertex mode. Make sure your origin is at 0,0,0. Just a general note, use snapping set to faces and closest then Project individual elements in combination with shrinkwrap. Go to vid for the setup: https://www.youtube.com/watch?v=CuQzPDs99yM
Hit the noted fixes and removed the punching dummy, felt it was hiding too much of the anim. Didn't realize how much nose picking I was hiding with that old pose. Lemme know if anything jumps out at yah https://syncsketch.com/sketch/82b9cf9ae43f/ Thanks again!
Yes , finally You did it. Cool character,...download is done but I have some problem. "pm_thirdperson 0 (or 1)" doesn't work to me in multiplayer mode. So how can I see her ? There's another code ? B R A V O thanks
Her nipples look sharp.. yeeowch... The model looks cool, on a personal note I've never really figured out why someone would wear lingerie and armor. But cool none the less. Looks like you spent lots of time on the panty areas.. lol