That I know...and I didn't ask...I asked why would you use the Alpha in Max' Bitmap Map Parameters...if you activate it, the map will be transparent, according to the Alpha Channel...so for example, if you use a .png with an Alpha Channel in the Diffuse Slot, you will see the standard Diffuse Color on the transparent…
@ Eric Chadwick : Thanks! I need to work on more props, cables are a great idea aswell. I increased the intensity of the purple ambient light and the lighting feels alot better now. Trying out imgur instead of Flickr aswell! @ Mischievous : Thank you! That's true, texture density was off at some places. I remade the floor…
Render, you rock. I'm totally going to have to pitch this to the rest of the team and see what they think because this makes so much sense, especially the part about the clash between overlapping plates and extrusions. Chances are though that the design won't change just yet, but one can hope. I also like the subtle, yet…
hi Iljoesjin i think, what you want in first place, is to rework some of your proportions. i.e. the hands and fingers are not matching the rest of the model. then to your question for making it more interesting. you'd profit from a good color texture on your model. perhaps with some decals on it. some smaller details just…
Thank you, everyone, and here are the current textures: http://chrisholden.net/chapel_128s.jpg nkoste: yea, I was thinking a new more elborate tombstone like that. I can get away with more polygons I'm sure, and more tombs won't add much to the textures. The downside it fitting them all on screen. What I may do is fill out…
This is looking like a good start, along with getting some more contrast into the lighting/shadows. You might want to re-evaluate your specular and specular power maps, everything seems to read as if it's all made of the same material atm. Getting some real shine and highlights on the axes and any other metal here might…
Inspirational stuff, always nice to see when people paint textures. A few quick suggestions: The green and purple cloud texture you have as a overlay is not working for me, it look too much like shitty dxt compression. Try to change the colors to something that matches the surface a bit more. The way you have uved the…
Nizza: Cheers man, thanks :) Hboybowen: Thanks! I'm kind of letting logistics take a back seat, which might be dangerous, but I think it fits with the genre well. Shadowrun seems pretty goofy in general - so I'm trying to push how obnoxious this guy would be. Glad you like the pads! pesti: ;) Scoobs: Thanks dude. I'm…
Ott tells you the brutal truth out of love Frank. And my friend, its all stuff you've heard before. So when you're not bathing Shamu in the spotlight get on the suggestions that they have all told ya. Make those changes and do some realistic stuff with tileable textures and decals and what not and make some realistic props…
what you're showcasing is a limited view. what you've displayed shows a competence in make sci-fi objects for render. from what you're showing we cannot determine how well you've made their game models. we are not shown UVs, wireframes, nor a final in game result, some renders hide it with post effects. in the pistol's…