Getting soaked is a least of their problems :P When they have moonshine, ale and wine, they are going to have other bigger problems :D And about the roof tiles, this is all I have for now (as this mini-project is basicaly finished). I debated about having straw roof or wooden roof and wooden roof was easier to make. Thanks…
Maya supports Catmull-Clark Subdivision Surfaces, commonly called Pixar Sub-D's or PSubs. They use a different sub-d algorithm and have greatly reduced UV distortions when you apply the smoothing algorithm to your low-poly mesh. Additionally, you can use edge creasing instead of adding geometry with edge loops.
for that issue look at the polycount wiki, or the 3dmotive tutorial on foliage for UDK for changing the normals of your alpha planes... it should solve the shading seam on the grass. The intersection with the other mesh wasn't even noticeable if you didn't point it out imho :D anyway looking good so far, but a bit early…
ill give blender ago I only want the models as a size reference so I can make stuff for the workshop got some awesome ideas and this was my only hurdle to start modeling thanks passerby also Paradan I already did that with notepad+ thats how I got to this stage :D but thanks man =D
I'm calling this done D; super late and last minute. Learned alot from this though and i definitely want to do another character soon :D (perhaps during my christmas vacation?) The model was rigged by a close friend of mine. Visit his website for more rigs! http://michaelswann86.wix.com/portfolio Here are my image…
@ Kurt Russell Fan Club Guess you sais the last and right word mate. :D Thanks a lot everyone. I will be going with a 2 x 1024. And from now on I guess I'll have to test it out. Of course if I encounter anything intersting. I will be writing it here. Good bakin' everyone and thanks again :D
Hey. As for me there are too much foliage, and they are all the same. There can be a lot of foliage, but it need to be more organized, and variated (sorry for my english :D ). On these columns on the bridge, you have specular broken: that seams to be plastic or something, not stone. You have to tweak the specular. Maybe…
Oh wow the progress is really cool. I was looking at the shots as a scrolled down thinking... all he needs to do is to get the wood texture right by varying the widths of the cracking and having some somewhat less 'noisy' areas to help break it up. Great to see the final image and you did just that! Looks ace! :D :D
Quorra !! rock on :D i love your ref collection! You could try and make her shoulders less wide and work on the hips more smooth the bump from her ass up to her waist a bit in that right view. I think her head may look a tad large as well. comming along nicely :D
Cool choice for a scene, I spend hours in mos espa on the Phantom menace on PS1 :D I think for now your houses looks like made of stones. If you look at picture of the film sets you can see it's a kind of coating. It need to be way more subtle than what you have now! Keep it up :D