Yeap, been thinking the same thing: Still playing around with it. Johannes still wants to concept over it and make everything a little more stylized. Agreed :) Next update.
i gotta agree with your friend, if you are not going for stylized proportions emphasizing the character's legs for some reason, you should probably broaden up the back and shoulders.
gradient maps are excelent ways of coloring b/w painted forms, and a cool way of getting some crazy stylized colors. shadow-highlight is also cool. woot!
Ah, if it's a stylized game I now see your problem. Everybody here is right, using the mip_rayswitch will work for you fine. In that tut it is pretty much the same in Maya.
We are a mobile game company that is looking for more 3D sculpt artists who are familiar with stylized designs. If you are freelance, experienced and have a strong portfolio, please inbox it to me. Here are some random reference images to show what we looking for.
Hi, everyone! Welcome to my sketchbook. I'm a 3D character artist. I tend to do more pre-rendered and stylized stuff, but I'm learning more game friendly techniques. I'll do my best to keep this thing updated. Cheers 😗
Hi fellow artists, this is my first stylized character sculpt so I need hard feedback anatomy, armor, and anything that will help me become a better. Any hints and advice are very much welcome I will be glad for any help)
Hey guys! Made this little old grumpy troll to practice some new stylized workflows. Hope you guys like it! Concept by Roman Lychkov, more images at https://www.artstation.com/artwork/N51dKD.
Hi, my name is Julia. I'm from Moscow, Russia and here I will post my works. :) And this is the first one. An asset of a stylized Viking mug. The game-ready model with textures. In collaboration with Averchenkov. model Check it on: Artstation.