HA had the same idea's Bonkahe cool. Anyways It should be a real envi not just a big asset like Obscura says And Sorry Cdeniz but that picture is maybe not the best for noobs Anyway I was thinking about temples, so we could practice some stone stuff. since we did metal last some ideas http://cghub.com/images/view/21288/ by…
mrgesy - I got the fog from this video: [ame=" https://www.youtube.com/watch?v=gOdTrIB5te0"]https://www.youtube.com/watch?v=gOdTrIB5te0[/ame]. I know you can get similar/better results with blueprints, but I haven't figured that out yet and don't know if I will have the extra time to spend on that and finish the…
Nice kirkos! Were in the same boat here haha. And thanks Mrfido and nickcomeau for the feedback. I agree with the proportions and I'll work on them next. I agree with the flat face comment as well. I think once I start detailing him the softness will fade.
Yeah, in your brush settings there's the Mrgb, Rgb, M-buttons you can tick. If you tick the M button you'll be painting with the material. Mrgb does both colour and material at the same time.
@Dartist @MrKneecap @LoveBite Thanks so much for the feedback! I really appreciate it. :) @claydough, These are really great ideas! When I was initially designing the characters I think I just thought of it as a way to convey otherworldliness, or at least an inhuman quality. The whole tone of the animatic I did for this…
Thank you mr_ace, Yes they were from marmoset :) Long time no update. here is one on the Hulk. He is almost done. need to work on the Jeans though :shifty: and here is a new Doodle. Trying to design some Sci fi / Mythology suit * Used the 3d Scanned Head from http://www.ir-ltd.net/ for the Correct scale reference and will…
Thank you for the comment Mr.Cash, I was also thinking about using alphas for the railing but there is no poly limit so I went ahead and created them. Thanks for the name of the shader I will mostly certainly have a look at this. As I’m spending time creating the assets for the scene I also wanted to create nice looking…
Did a couple of pages of this exercise. Multiplying boxes. 3x2. Its very hard to draw straight lines and connect it. Need to continue to do the exercise and figure out how to do it with mroe precisness
Just did the same thing, but using Silo instead of maya and it was fine. When exporting out of Zbrush, I usually switch off the "grp" and "mrg" buttons. Silo has NO export options for OBJs, but reliably preserves the vert order. Somewhere along the line something's getting scrambled between Maya and Zbrush by the looks of…