Well lets not take this too far. We asked him to get some refrance to model from. People posted some and he chose one to try. Lets help him figure out how to make proper forms and use the polies and then we can get into teh function of it all. Really compared to his last house and the first try on this, his new attempt is…
[ QUOTE ] Vig: but... it's.... using... FRAMES!!! [/ QUOTE ] Frames, shames... It landed me a job without having to learn a whole bunch of crap I never had any interest in learning. Sometimes you just gotta keep it simple. At the end of the portfolio review they are looking at your art not your site code. If your up for…
Cool concept. You may be well aware of this but made your own decisions regarding it, but there does seem to be a little difference between the scale or the concept and your block-out so far. It seems small, but to me it makes a difference in how the scene feels. There is a couple factors at play, I think, such as the…
Hey guys first of thanks for the advice. i just wanted to clarify most of the texture work is unreal engine 4 starter content. The pictures above are basically representation materials on what's to come (which will be my own version off). I used unreal s just to add a colour scheme to the scene. The Frame hasn't been…
Nice, I always like the cinematic wide frame, you seem to have a good sense of the mood you are going for :) One thing you need to focus on (especially with Matte painting) is your composition. Right now your subject seems a bit small leave a lot of empty areas. Both subjects are a very horizontally centered in the image,…
thanks alot my peeps! James - i should of put a disclaimer. All of our games have a blend system back to pose....i hate it...so the frame after the action is done is when we stop working on the animation and the game will blend it back. I usually just blend it back as well in the anim bc my OCD wont let me just stop after…
I had a strong interest back in College in animating, and in my gaming course we actually got to try out moCap from putting on the suits ourselves and cleaning it up in Vicon, and then bringing it into Max. I thought moCap was pretty cool in a lot of ways, and it was definately fun to run around in those suits... but when…
Hit me up. Senior Animator - Ongoing Job duties include: Create high quality key-framed and motion capture animations, demonstrating a strong sense of posing, timing, and weight Work closely with the Lead Animator to establish character motion and personality Accept direction and cooperate with the team to meet production…
Yeah, there's no magic formula to make something popular just like that, it's about the overall attitude of the people and the vision of the community as a whole. I'd go as far as to say you can't plan fame, in any field. The fame behind most artists seem to be a result of doing the right thing at the right time and being…
I'm wondering if the person at Kotaku, or the mindless peons who comment on Kotaku, realize that this is part of Fear2's viral marketing site. http://kotaku.com/5138592/fear-2-trailer-employs-beaten+to+death-joke-bewbs The infomercial is really really lame. Almost lame enough to persuade you not to buy this game, and it…