Thanks for all your kind words guys! I'll post wires as soon as I can (and as soon as I figure out how to do it properly). Maybe I should clarify, I have modeled a tiny bit before this. I made an attempt to model my cellphone in high school but one of the temps we had corrupted my file early on so I said "screw it" and…
Wonderful work, Laurent! It's very refreshing to see the work of a dedicated lighter. Thanks for the post and breakdowns, and congratulations on such a beautiful game! Remember Me had a very interesting approach to the materials and lighting. I recall a video explaining the albedo, roughness, cube-mapping, etc. It was such…
It's much cheaper when you take into consideration that you don't have to pay benefits to those employees. On Star Wars: Kinect (my most recent exp with outsourcing), almost all the vehicles were outsourced to India and came back at excellent quality. When looking at how much they cost, it was easly 1/4th than what most…
Some more progress on the pirate ladies face. ready to blockout the body and look a bit deeper into the concept. And here's the start for my final major project! The deadline is the 15th of August. I will redesign the character Vivienne from Dragon Age: Inquisition to a style referenced from Dishonored 2. My goal isn't to…
Hey everyone! We have just released a new build! Build Number: 20130609001 June 9th, 2013. Knald Technologies is now on Facebook and Twitter! Like us on Facebook Here & Add us on Twitter Here. New Features, Improvements and Optimizations * Improved the Integrator for use with hard surface normal maps. * Improved the…
I don't really understand what you want to know here. An artist with a great portfolio but with only HelloKittyFever as a shipped title has all the chances in the world to land a job because : - he or she is free to make his personal folio kickass, - and also, there are many ways to demonstrate one's technical AND…
eh......i just wrote a whole paragraph and accidentally hit the stupid 'stumble' button and it all got erased. :( in a jiffy: polygons = way too highres dont tile textures for something like furniture, should have unique unwrap get a highpoly done and get nice normals/ambient occlusion (xNormal!) :) i like your TF2 weaposn…
I've played most of the THPS games to death, so I can instantly picture how I'd interact with that space. And in true THPS tradition, you need a real advertisement on 3/4ths of all visible surfaces! ;) If those garage door tracks aren't there to trick off of, they have no reason to exist. I can picture myself doing a jump,…
So, I haven't been keeping up as I said I would and need to rectify it! So here's an art dump of the last sculpts that I've done for the 3rd/4th quarter of 2021. I'm especially happy with seeing my development between the old skull sculpt I did in 2019 to the one I did in December. It made me really happy to see that yes,…
just reiterating what others are saying really, but there is no easy road unless you are comfortable making heavy compromise on quality and vision. If you are fine slapping together whatever you can with whatever you can afford, you can actually make some money (at least, some others have made a kiling making visual novel…